captured ships don't repair engines/jump/hull

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Ricerider
Posts: 10
Joined: Wed, 18. Dec 13, 17:21
x4

captured ships don't repair engines/jump/hull

Post by Ricerider »

Yes i have an engineer, yes they have construction drones, .


Leave the engineer on the ship for an hour... and nothing is repaired. I even downloaded the improved engineer mod. still nothing.
notter
Posts: 19
Joined: Fri, 13. Jul 12, 01:02
x3ap

Post by notter »

Umm.. Ya I had the same problem. All my capped ship just sat there wi/ full crew. I decided to restart the game and see If I can do something differently. I haven't been notified of a solution to this bug... I even sent an email at info@egosoft.com or something. No reply yet, I anticipate I might here back something after 2nd of Jan at the earliest.
BinarySlave
Posts: 435
Joined: Sat, 21. Sep 13, 19:40

Post by BinarySlave »

You guys know that the UpCloseMonitor mod hinders EVERY engineer from working, no matter if vanilla or mod?

Since v1.19 or v1.20 vanilla Engineers work like a charm and damn fast if they have Constructor Drones at their disposal. No need for any Engineer mod since then.
Sephiros
Posts: 11
Joined: Sat, 21. Dec 13, 21:22
xr

Post by Sephiros »

Wow! BinarySlave, thanks for the reply! Didn't know of that incompatibility.

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