Hi,
I've been loooking thru the directories and xml file's and have a pretty good idea how all configuration of the universe works. Im just thinking that i am missing something.
I've mainly looked at the component tree's, production tree's and build trees of structures to see if i can make a spreadsheet or tool so i can easely make a list of stuff i need to build a station with different extensions.
Also nice to see and lookup where in the galaxy what is produced.
So, anyone know where to find a description explaining everything?
Or should we start our own documentation here?
[INFO] Is there somewhere a discription about the different xml files?
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http://forum.egosoft.com/viewtopic.php?t=359437
This project might help you, X Rebirth reference data in handy sqlite db
This project might help you, X Rebirth reference data in handy sqlite db
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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Ah, jeah
The fun part starts after that though,
scan and import the
maps\XU_ep1_universe\*
files
then lookup (directly or by the index file's) the build trees and different components in the
assets\structures\build_trees\Macros
and
assets\structures\Economy
and go calculate the production and consumption per station.
took a while though to see how everything was linked and where everything was. Lot of questions here are about that, where can i find XXX to modify something.
So i was asking more like, is there some documentation or do we(players/modders) need to reverse everything, and if we reverse it, lets start a thread describing some xml file's how they are used and where we can find stuff.
like hacking range:
in assets\props\SurfaceElements\Macros\unit_player_drone_hackerprobe_macro.xml
there is a value,
<hack range="1000" angle="15" />
is that the correct one? or does it gets modified somwewhere??
The fun part starts after that though,
scan and import the
maps\XU_ep1_universe\*
files
then lookup (directly or by the index file's) the build trees and different components in the
assets\structures\build_trees\Macros
and
assets\structures\Economy
and go calculate the production and consumption per station.
took a while though to see how everything was linked and where everything was. Lot of questions here are about that, where can i find XXX to modify something.
So i was asking more like, is there some documentation or do we(players/modders) need to reverse everything, and if we reverse it, lets start a thread describing some xml file's how they are used and where we can find stuff.
like hacking range:
in assets\props\SurfaceElements\Macros\unit_player_drone_hackerprobe_macro.xml
there is a value,
<hack range="1000" angle="15" />
is that the correct one? or does it gets modified somwewhere??
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- Joined: Tue, 29. Oct 13, 21:59
I see what you mean
Sadly there isn't any documantation past the inline ones we see and the MD guide stickied at the top of the forum. I'm sure a collation of files + locations would be most appreciated by noobs like myself working our the files as we go along 
As for the drone range - in game we need to be within <50m to hack, and the control range is far over 1000m so what that part refers to I can't tell you.


As for the drone range - in game we need to be within <50m to hack, and the control range is far over 1000m so what that part refers to I can't tell you.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.