[MOD] Missile Drops Only (beta)

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beefinger
Posts: 6
Joined: Sun, 23. Oct 11, 00:09
x3tc

[MOD] Missile Drops Only (beta)

Post by beefinger »

>> DOWNLOAD FROM ZIPPYSHARE <<

This tiny modification replaces all droplists from military, xenon and pirate ships so they only drop missiles (but not everytime).

Install:
Just drop the file in your extension folder and "extract here"

Notes:
Edit:Removed all drops, only missiles now..
Slightly increased missile drops.

Use at your own risk and have fun :)
Last edited by beefinger on Wed, 25. Dec 13, 00:30, edited 6 times in total.
KRM398
Posts: 1556
Joined: Wed, 6. Nov 02, 20:31
xr

Post by KRM398 »

I have a question, if you made a mod to drop them you DID add them to the trade list too, right? If you didn't then they'd be dropping wares that we cant use on our ships and can never sell.
iforgotmysocks
Posts: 1244
Joined: Fri, 8. Nov 13, 22:35
x4

Post by iforgotmysocks »

I don't really get the point of this mod... you can drop missiles and other stuff separatly...
If you set both droplists to a 100 % chance, you will get the amount definied in min/max for both droplists.
If the ware droplist is set to 40% and missile list to 80% it still can drop both.
But the chances are higher that only missiles will drop. Its not added to somewhat 120%, they are handled separatly.

In my Improved Missiles mod, i slightly increased dropchances for missiles and added a bunch to xenon capitalships and increased the dropamount on normal military capitalships.
KRM398 wrote:I have a question, if you made a mod to drop them you DID add them to the trade list too, right? If you didn't then they'd be dropping wares that we cant use on our ships and can never sell.
He changed droplists from existing missiles, traders already have those. ^^
beefinger
Posts: 6
Joined: Sun, 23. Oct 11, 00:09
x3tc

Post by beefinger »

It's just a convenience mod, I made it because I saw nothing exactly like this and I was sick of useless drops (I certainly don't want to run to x traders to sell this stuff...). I replaced the existing droplists and set the wares chance to 0 and ammo chance to 60-80% or so...Don't use it if u don't want it. Merry christmaas. BTW game is almost worth playing now with 1.21 or what and NESA mod...

and yea did nothing with tradelists...missiles for pewpew and stuff...works for me i guess
iforgotmysocks
Posts: 1244
Joined: Fri, 8. Nov 13, 22:35
x4

Post by iforgotmysocks »

beefinger wrote:It's just a convenience mod, I made it because I saw nothing exactly like this and I was sick of useless drops (I certainly don't want to run to x traders to sell this stuff...). I replaced the existing droplists and set the wares chance to 0 and ammo chance to 60-80% or so...Don't use it if u don't want it. Merry christmaas. BTW game is almost worth playing now with 1.21 or what and NESA mod...

and yea did nothing with tradelists...missiles for pewpew and stuff...works for me i guess
Ah okay, now i got your point. On the other hand, it doesn't really hurt to stack it up in the inventory, since there is no limit.
I was trying to find ways how to use inv items, but i hope egosoft is going to drop some awesome content with more depth regarding those.
Almost playable, yah.. But still alot stuff to fix. I most likely won't be playing it seriously until a better ui, better map and better managing of owned ships is implemented.

Merry Christmas to you too. :)

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