brammie wrote:All depends on what you want,
Economy in DeVries is broken, yes, but the player can fix that pretty fast and thats the place designed to start your empire, the basic energy, wheat and food production is there so you dont have too start from nothing. Feed the shipyard from the other systems if you want ships build there till you have the rest up (the storyline explains it all why it is broken).
The ecells get created here like in x3, out of solar energy and free after the station is build But the thing i'm wondering is where all the 'stuff' goes. The equipment docks in X3 destroyed equipment and there were nice large scale battles going on killing ships (eg paranid invasions into agon terratory). I dont see that here, no big PMC vs terran battles.Bui then again, havnt run the game for a 'long' time yet.
The only things i've noticed that could 'break' the econ is that there are no large scale resource sinks that destroy goods (so the total stays about the same in the whole galaxy) The only things ive seen 'eat' resources are the 'staples life module' they create food (40) after using food (240). But no large scale battles or equipemnt docks eating goods. But i coould be wrong about that.
ps,
most post of that start with 'the economy is broken' are from peeps that dunno how to play the game and have no instant 'i wanne buy plates' button cause i need it now but the NPC's bought it all up. It takes a while till the production/consumption is settled down some.
The economy shouldn't be broken and it shouldn't be needed to be fixed by the player.
The player has the choise to make a difference, not be the one person who tells the whole galaxy how to do it right.
lubatomy wrote:the resource sink is that shipyards make ships every so often and they go off to die (disappear). Thus your resource sink happens at the shipyard level.
Well, there has to be some endlevel consumption to keep the economy running. Its completely stupid to just produce stuff to throw it away,
but i'm guessing there are just way too little ships dying if you want shipyards just to keep up the ship balance.
A solution would be to create simply more war.
More Xenons or Raiders attacking, more defending ships on the field,
more ships dying, so more ships will get reproduced.