Get.Ware Script

The place to discuss scripting and game modifications for X²: The Threat.

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kylereich
Posts: 325
Joined: Mon, 17. Nov 03, 16:38
x3

Get.Ware Script

Post by kylereich »

I installed the v1.3 patch tonight and was unaware that I needed to turn on the the script editor before hand. So, I've loaded a saved game and the script editor has been activated. How do I get this script running again? This is such a pain in the ass. Why couldn't they just let stuff continue as they did in the 1.2 patch? Any help is appreciated.

Kyle
DanishEagle
Posts: 327
Joined: Thu, 19. Feb 04, 12:25
x3tc

Post by DanishEagle »

After i patced to 1.3 i started the Get.Ware script the same way i did in 1.2
I can't remember the exact commands/names to load in the script editor, but if i'm not mistaken, it says wich in the readme to the Get.Ware script.

DanishEagle
Proud associate of SAS
I want Susie found. Then hung from a tree, shot and gutted, together with her purple dinosaur.
(yup, i played that game too)
kylereich
Posts: 325
Joined: Mon, 17. Nov 03, 16:38
x3

Post by kylereich »

Bah, doesn't matter. I was up late and didn't want to wait for a response so I just went back to v1.2 Everything is working fine now. However, to get athe scripts working properly for v1.3 I need to activate the script editor in v1.2 correct?

Kyle
DanishEagle
Posts: 327
Joined: Thu, 19. Feb 04, 12:25
x3tc

Post by DanishEagle »

No don't think so. I uninstalled my game at some point, and i'm pretty sure after i re-installed it i just patced it right away, inatalled the scripts i wanted, started the game, activated the scripeditor by the "Thereshallbewings" routine, and loadet the scripts, and it's running fine for me.

DanishEagle
Proud associate of SAS
I want Susie found. Then hung from a tree, shot and gutted, together with her purple dinosaur.
(yup, i played that game too)
BabyFace
Posts: 140
Joined: Sat, 24. Jan 04, 23:06
x2

Post by BabyFace »

EGOSoft in their (somewhat limited wisdom) has decided NOT to enable ANY user made scripts as of v1.3, they will let you select the "mod" to run but will not "initilize" it, so you have to know what script "activates" it and then do it manually from within the script editor.

If you choose a mod to run or not and you want to run a script you will have to type while flying in space "Thereshallbewings" (should be changed to "Weareboneheads"), and then access the script editor and select the script to run.

BUT note that "modified" watermark at the top left of your screen, EGOSoft says you can run scripts BUT we are gonna let the entire gaming community know that you are a CHEAT, (should you decide to send a screen shot to any one) and your savegame will be permenantly marked when you save.

well what else can i say but ......

LEGO my EGO!

Just go back to v1.2, there is really nothing special about v1.3 other than the unwanted "modified" wartemark (the galaxy editor) was already working in v1.2

nuff said
Check Regularly for new Script/Mods
http://www3.telus.net/public/starnet/default.htm

At the top of each page is a "Back To Main Page" Link

BabyFace
kylereich
Posts: 325
Joined: Mon, 17. Nov 03, 16:38
x3

Post by kylereich »

Staying at v1.2 is fine for now but when v1.4 comes out and so on I will eventually want to patch up. For now until I have the time to mess with it more I am back to v1.2

Kyle
kylereich
Posts: 325
Joined: Mon, 17. Nov 03, 16:38
x3

Post by kylereich »

I just noticed the Signed Scripts sticky at the top of the forum. Could the author of this script submit it? This is a vital function for many poeple and it should be included with the game! Thanks.

Kyle

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