What am I doing wrong? (since 1.18 to 1.20)
Moderator: Moderators for English X Forum
-
- Posts: 1176
- Joined: Wed, 1. Nov 06, 16:08
What am I doing wrong? (since 1.18 to 1.20)
Really, what? I'm still stuck with the Food Rations mission. The wares are in my ship, I give out the order, and...and...? Nothing. It either just sits there or flies around the station. I have the ship, the drones, the wares etc.
I've deleted every command I've given in the savegame. and gave out the order to buy some ECells (thinking that this would free up some space in the station and maybe, just maybe they would and could buy me food rations). But it justs sits there, doing nothing!
And so am I! I do't dare do any missions or even leave the sectors, because I'm afraid it would somehow f.ck with the trade (hell, I'm developing somekind of a paranoia here). For the last 3 patches, I've been just sitting here in my ship, praying that the next patch will fix it.
I love every aspect of the game, but either I'm missing something, or the storyline is broken as hell.
If there is a way to overwrite the savegame or do ANYTHING, so that the game would see as if the mission was completed, then please tell me.
I've deleted every command I've given in the savegame. and gave out the order to buy some ECells (thinking that this would free up some space in the station and maybe, just maybe they would and could buy me food rations). But it justs sits there, doing nothing!
And so am I! I do't dare do any missions or even leave the sectors, because I'm afraid it would somehow f.ck with the trade (hell, I'm developing somekind of a paranoia here). For the last 3 patches, I've been just sitting here in my ship, praying that the next patch will fix it.
I love every aspect of the game, but either I'm missing something, or the storyline is broken as hell.
If there is a way to overwrite the savegame or do ANYTHING, so that the game would see as if the mission was completed, then please tell me.
I don't hate Steam.
I don't love Steam.
I use it.
I don't love Steam.
I use it.
-
- Posts: 271
- Joined: Sun, 8. Dec 13, 13:03
If you are 100% sure that station has room for wares (bought enough Energy Cells).
Try next:
1. Make sure he is in your squad.
2. Go to captains details and delete trade offers from him
3. Remove him from squad.
4. Reinvite him to squad.
5. Give new trade offer.
6. Check that his status changes to "trading with station X"
That should work.
Try next:
1. Make sure he is in your squad.
2. Go to captains details and delete trade offers from him
3. Remove him from squad.
4. Reinvite him to squad.
5. Give new trade offer.
6. Check that his status changes to "trading with station X"
That should work.
-
- Posts: 135
- Joined: Wed, 16. Jun 10, 01:54
Strange it doesn't work for you.
I had problems at first but those were resolved in early patches. The only thing I had to find out is that in the trading screen there are offers shown (hidden) from different stations and I had to press on the + sign to drill down the one with the 200 food rations that needed to be delivered. Before that I delivered to the wrong station a couple of times. As soon as I did that and selected the correct order, I saw the freighter move into position and deliver the food rations and it was done.
I did read the order line carefully to be sure of the right station, sector and so on.
I hope it is this for you too, did cost me a lot of time to figure that out. lol
EDIT: I just remembered I used the Gigurum container ship to buy and drop off the food and not a big freighter. Perhaps because it is smaller it can easier drop off this load.
I had problems at first but those were resolved in early patches. The only thing I had to find out is that in the trading screen there are offers shown (hidden) from different stations and I had to press on the + sign to drill down the one with the 200 food rations that needed to be delivered. Before that I delivered to the wrong station a couple of times. As soon as I did that and selected the correct order, I saw the freighter move into position and deliver the food rations and it was done.
I did read the order line carefully to be sure of the right station, sector and so on.
I hope it is this for you too, did cost me a lot of time to figure that out. lol

EDIT: I just remembered I used the Gigurum container ship to buy and drop off the food and not a big freighter. Perhaps because it is smaller it can easier drop off this load.
-
- Posts: 11
- Joined: Wed, 4. Dec 13, 10:41
the only thing I can think of here is to make sure you freed up enough space.
I initially bought only 300 units of Ecells thinking this would clear the space, but in the end I needed to buy 20,000+ units. Theres plenty of places to sell the stuff. If you find this frustrating, just wait till the next big step in the campaign. (theres some fun to be had along the way too)
Have you found how to check storage areas to see what is producing and how much space is available? Some more information on how to do this stuff would be nice, as fumbling through the UI can be confusing. "No not that screen, nope its not here either. Oh thats right, its over there, through here, under that, move this, get my leg over there, squeeze through here. Oh, I'm getting shot at. Close that down and defend myself. Now, what was I looking for again?"
I initially bought only 300 units of Ecells thinking this would clear the space, but in the end I needed to buy 20,000+ units. Theres plenty of places to sell the stuff. If you find this frustrating, just wait till the next big step in the campaign. (theres some fun to be had along the way too)
Have you found how to check storage areas to see what is producing and how much space is available? Some more information on how to do this stuff would be nice, as fumbling through the UI can be confusing. "No not that screen, nope its not here either. Oh thats right, its over there, through here, under that, move this, get my leg over there, squeeze through here. Oh, I'm getting shot at. Close that down and defend myself. Now, what was I looking for again?"
-
- Posts: 118
- Joined: Tue, 15. Dec 09, 03:21
I'm consistently having the problem of being unable to cancel a trade. Even the bugged trades won't go away. I mean I hit cancel the trade goes away I do a couple things and see the captain details and he is still trying to trade the same trade I cancelled.
The only way I managed to get rid of bugged trades is to manually remove the trades out of the save game file.
Sometimes you can get a trade started by getting the freighter to leave squad then re-join squad this usually reissues the trade command to the freighter. Sometimes breaks the trade though.
Double check your selling to the right station.
Your freighter might be fine but the rest of the NPC's might be broken. They might be taking up all the docking ports so your freighter can't dock.
If there is no room in the station. be aware that ecells have a volume of 2 each and food rations are a bit more. And as you buy stuff off the station a connected NPC freighter might just deliver more.....
I have the verbose trade extension installed. It tells you when a ship receives a trade. It tells you when it starts transferring wares. It is very helpful in narrowing down where the issue might be. It will also give me an error message when the trade fails so I now I have to clear the trade and start a new one. Cause the current trade that is qued will never work for whatever reason.
Because its a plot trade and not a normal manual trade one bug that got a lot of people before was. If you got the food got to the station and started the trade immediately before the freighter got to the same zone then it could get bugged. Not something that bugs a normal manual trade but a plot trade. The trick was to wait till the freighter got to the zone then put in the manual trade.
In on bit of the plot later in a earlier version if you just boosted and went through them jump gate you broke something. If you waited for all the speaches to end it worked properly. Try to not rush the storyline you can break things that way.
The only way I managed to get rid of bugged trades is to manually remove the trades out of the save game file.
Sometimes you can get a trade started by getting the freighter to leave squad then re-join squad this usually reissues the trade command to the freighter. Sometimes breaks the trade though.
Double check your selling to the right station.
Your freighter might be fine but the rest of the NPC's might be broken. They might be taking up all the docking ports so your freighter can't dock.
If there is no room in the station. be aware that ecells have a volume of 2 each and food rations are a bit more. And as you buy stuff off the station a connected NPC freighter might just deliver more.....
I have the verbose trade extension installed. It tells you when a ship receives a trade. It tells you when it starts transferring wares. It is very helpful in narrowing down where the issue might be. It will also give me an error message when the trade fails so I now I have to clear the trade and start a new one. Cause the current trade that is qued will never work for whatever reason.
Because its a plot trade and not a normal manual trade one bug that got a lot of people before was. If you got the food got to the station and started the trade immediately before the freighter got to the same zone then it could get bugged. Not something that bugs a normal manual trade but a plot trade. The trick was to wait till the freighter got to the zone then put in the manual trade.
In on bit of the plot later in a earlier version if you just boosted and went through them jump gate you broke something. If you waited for all the speaches to end it worked properly. Try to not rush the storyline you can break things that way.
-
- Posts: 271
- Joined: Sun, 8. Dec 13, 13:03
It is the easy way to reset trader. Clear trade list, and then remove + add to squad. That works. You will notice that it's the same on many other occasion.
And yes, if you have trade going , do not use remove/add squad function during that. It will reset that trade script and ship will undock and do it again. Most likely failing the trade if it had already started it.
And yes, if you have trade going , do not use remove/add squad function during that. It will reset that trade script and ship will undock and do it again. Most likely failing the trade if it had already started it.
-
- Posts: 682
- Joined: Fri, 25. Nov 05, 00:59
-
- Posts: 118
- Joined: Tue, 15. Dec 09, 03:21
-
- Posts: 135
- Joined: Wed, 16. Jun 10, 01:54
I use the XRebirthSaveEditor for that. Only if I cant do it with the in game removal option. It shows the listed trades for every player owned ship which is in a save file. It is found on the X-Rebirth Nexus website. Be aware that it is still in development and not all things work proper.Mark Laiho wrote:I tried the clear trade list and remove and add to squad.... I wish it worked for me. Looks like the only way I can remove a trade order is manual deletion out of the save game file.
-
- Posts: 271
- Joined: Sun, 8. Dec 13, 13:03
-
- Posts: 118
- Joined: Tue, 15. Dec 09, 03:21
The section of trade orders looks like normal on piles of ships
<trade>
<shopping>
<trade id="[0x7883]" seller="[0x7b8d8]" ware="foodrations" price="24" amount="130000" min="130000"/>
</shopping>
</trade>
2 trades set
<trade>
<shopping>
<trade id="[0x7510]" seller="[0x7bb03]" ware="water" price="12" amount="31000" min="31000"/>
<trade id="[0x7514]" seller="[0x7ada2]" ware="fuelcells" price="84" amount="2500" min="2500"/>
</shopping>
</trade>
I can do detail view on the captain and hit cancel trade. I can comm him and order him to cancel trade. As soon as I go back and then detail view the captains orders the trade is back. If I comm him and cancel and check orders again the trade is back. Since the trade comes back every time if I order him to leave squad then rejoin it reissues the trade order. So no matter what I do ingame it wont go away. So manual remove the above code out of the same file and the trade order finally goes away. No idea what else it might break...... but since the ingame cancel aint working I don't have much of a choice....
<trade>
<shopping>
<trade id="[0x7883]" seller="[0x7b8d8]" ware="foodrations" price="24" amount="130000" min="130000"/>
</shopping>
</trade>
2 trades set
<trade>
<shopping>
<trade id="[0x7510]" seller="[0x7bb03]" ware="water" price="12" amount="31000" min="31000"/>
<trade id="[0x7514]" seller="[0x7ada2]" ware="fuelcells" price="84" amount="2500" min="2500"/>
</shopping>
</trade>
I can do detail view on the captain and hit cancel trade. I can comm him and order him to cancel trade. As soon as I go back and then detail view the captains orders the trade is back. If I comm him and cancel and check orders again the trade is back. Since the trade comes back every time if I order him to leave squad then rejoin it reissues the trade order. So no matter what I do ingame it wont go away. So manual remove the above code out of the same file and the trade order finally goes away. No idea what else it might break...... but since the ingame cancel aint working I don't have much of a choice....
-
- Posts: 1176
- Joined: Wed, 1. Nov 06, 16:08
I finally did it. Yesterday, I've finally bought 50.000 ecells, (after leaving the sector - since the ships just sat there if I was there), that created enough space in the station. Then the game f.cked up again. Today, I was finally able to sell the food rations. Now off to build my URV forge, wich already contains new bugs - like displaying everything you can produce in the game, and sometimes only showing the filename, not the ingame name
http://imgur.com/mboaoQg
This game is like my GF: bugs me to hell, yet still leaves me wanting more

This game is like my GF: bugs me to hell, yet still leaves me wanting more

I don't hate Steam.
I don't love Steam.
I use it.
I don't love Steam.
I use it.
-
- Posts: 271
- Joined: Sun, 8. Dec 13, 13:03
Very weird indeed Mark. Something is really messed in your save. Is it old save, or fresh restart?
-Have you searched your savegame file that it doesn't have any other references of that same trade. Also you could try deleting whole
<trade>
<shopping>
</shopping>
</trade>
Also could try to clear whole entity list from captain to make it fully reset (reinvite to your squad after cleariing entity list).
Here is how my orders and scripts look when I have active trade offer on:
And here it is after pressing clear trade + remove/add to squad:
Also check your savegame file that you have next line present: (ID might be different)
-Have you searched your savegame file that it doesn't have any other references of that same trade. Also you could try deleting whole
<trade>
<shopping>
</shopping>
</trade>
Also could try to clear whole entity list from captain to make it fully reset (reinvite to your squad after cleariing entity list).
Here is how my orders and scripts look when I have active trade offer on:
Code: Select all
<trade>
<shopping>
<trade id="[0x78b2]" buyer="[0x7326f]" ware="foodrations" price="31" amount="3054" min="3054"/>
</shopping>
</trade>
<entity id="[0x6c1bd]">
<script id="3342" name="player.default" version="2" interrupted="1" label="loop">
<command type="follow">
<param type="component" value="[0x72276]"/>
</command>
<vars>
<value name="$debugchance" type="integer"/>
<value name="$shoppingtrade"/>
</vars>
</script>
<script id="4603" name="trade.performplayertraderun" version="1" label="move to target object" time="190255" index="3">
<command type="trade">
<param type="component" value="[0x7326f]"/>
</command>
<vars>
<value name="$debugchance" type="integer"/>
<value name="$failreason" type="string" value="5557"/>
<value name="$offer" type="trade" value="[0x45a7]"/>
<value name="$reserved" type="integer" value="3054"/>
<value name="$shoppinglist" type="list" value="5613"/>
<value name="$targetobject" type="component" value="[0x7326f]"/>
<value name="$tradeorder" type="trade" value="[0x78b2]"/>
</vars>
</script>
<script id="4608" name="move.park" label="start" time="190256" index="3">
<vars>
<value name="$approachpos" type="position" value="1336"/>
<value name="$approachrot" type="rotation" value="137"/>
<value name="$debugchance" type="integer"/>
<value name="$destination" type="component" value="[0x7326f]"/>
<value name="$freeslot" type="componentslot" value="98"/>
<value name="$parked"/>
<value name="$starttime" type="time" value="190255"/>
<value name="$success" type="integer" value="1"/>
<value name="$tradeoffer" type="trade" value="[0x45a7]"/>
</vars>
</script>
</entity>
<ref id="5613">
<value type="trade" value="[0x78b2]"/>
</ref>
Code: Select all
<entity id="[0x6c1bd]">
<script id="5113" name="player.default" version="2" label="loop" time="192104" index="4">
<command type="follow">
<param type="component" value="[0x72276]"/>
</command>
<vars>
<value name="$debugchance" type="integer"/>
<value name="$shoppingtrade"/>
</vars>
</script>
<script id="5114" name="move.follow" version="1" label="move" time="192134" index="5">
<command type="follow">
<param type="component" value="[0x72276]"/>
</command>
<vars>
<value name="$bigship" type="integer" value="1"/>
<value name="$debugchance" type="integer"/>
<value name="$shoppingtrade"/>
<value name="$target" type="component" value="[0x72276]"/>
</vars>
</script>
</entity>
Code: Select all
<ref id="29510" string="clear shoppinglist"/>
-
- Posts: 118
- Joined: Tue, 15. Dec 09, 03:21