[XML Code] Use this to get rid of the red & blue nebulas in the Superhighways

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Thurmonator
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[XML Code] Use this to get rid of the red & blue nebulas in the Superhighways

Post by Thurmonator »

They are so immersion breaking. So down below, a fine fellow has supplied the code to get rid of them. If you have the NoTraffic mod, or NoTrafficSpeedBoost, you can edit the highwayconfigurations.xml file and add the code as a <replace> code right before the last </diff> at the end of the file.

Thanks to TheCoredump.
Last edited by Thurmonator on Mon, 16. Dec 13, 23:00, edited 4 times in total.
ICO_hr
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Post by ICO_hr »

I have no idea why they're even there.Did they do something?Anyway i will look into that.
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Saber15
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Post by Saber15 »

ICO_hr wrote:I have no idea why they're even there.Did they do something?Anyway i will look into that.
My guess is that they were originally some sort of obstacle that would slow down or damage your ship as you fly through them.
Vim Razz
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Post by Vim Razz »

The red flare thingies have cancelled my boost a few times. That seems to be their only affect.
DeserterX
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Joined: Wed, 28. Nov 07, 19:29
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Post by DeserterX »

I agree they are very immersion breaking and look fake. If they serve no purpose and someone could remove em it would be great!
TheCoredump
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Post by TheCoredump »

highwayconfigurations.xml

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<diff>
  <replace sel="/highwayconfigurations/blockerconfigurations/blockerconfiguration[@id='super_hw_blocker_config']">
    <blockerconfiguration id="super_hw_blocker_config"/>
  </replace>
</diff>
Thurmonator
Posts: 205
Joined: Thu, 4. Dec 03, 21:07
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Post by Thurmonator »

It works! Awesome sauce for you, TheCoredump.

For now I stuck the code into my NoTrafficFasterHighwaySpeed mod at the end and it works like a charm.

Hey TheCoredump, are you gonna make a mod out of this code improvement?

If not I'd be happy to. But since you came up with it, maybe you should.

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