I like xcom.
Anyway, I've made some progress working with ship AI, enough to have a basic framework to start with. If anyone is interested I uploaded a video to
http://www.youtube.com/watch?v=X7imj1o ... =youtu.be
please forgive the noise and low quality video. I hope to have a testable version up on nexus tomorrow.[/url]
[Progress Update] UFOXCOM Ufo Xtended COMbat
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I'll see about making one that shows it off better later but there are a few things.
Firstly this is an extension of the UFO mod so is using the aggressive behavior from UFO to run attacks. Default UFO does not use missiles, so this is one thing thats different. Secondly defauly UFO sends ships directly toward enemies regardless of ship type while the video above is supposed to show different movement rules depending on ship type.
Basically what I was trying to show off was the Balor staying at missile range and the Taranis moving in to plasma jet/plasma turret range.
Firstly this is an extension of the UFO mod so is using the aggressive behavior from UFO to run attacks. Default UFO does not use missiles, so this is one thing thats different. Secondly defauly UFO sends ships directly toward enemies regardless of ship type while the video above is supposed to show different movement rules depending on ship type.
Basically what I was trying to show off was the Balor staying at missile range and the Taranis moving in to plasma jet/plasma turret range.
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