[Question] Trade info/Trading computer

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Karomsir21
Posts: 6
Joined: Sun, 1. Dec 13, 16:17

[Question] Trade info/Trading computer

Post by Karomsir21 »

Hey guys.

I was wondering if anyone thought about making or did already make a mod that makes the trading computer not forget updating sales, or that would update the trade menu with the new options. Honestly now that my tradeship is working I spend half my time rolling around in Albion looking for trades and it would be lovely if I could just

1./ Buy Trade Computer
2./ Fly to every station
3./ Have everything that station puts out for sale or wants to buy in the next milennia

I don't mean to cheat so sure I find a good sale I'll just go there and infopoint the hell out of that station (up to 100%) but I don't want to repeat the same drill (number 2) with no actual feedback which station is not updated anymore or anything. Is there some way to do this? I tried to google and look tru the mods so far but to no avail.

Now I wouldn't know how to edit scripts if they hit me in the head with them, but what I imagine I would do if I could is find the trigger that adds via TC a certain stations trade offers and make that happen any time something changes at that station. Thus wherever I am I would know the actual stuff. I don't know if this would strain the game or not though.

Thanks in advance. Keep on the good fight modders
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Baconnaise
Posts: 766
Joined: Sat, 23. Nov 13, 15:50
x4

Post by Baconnaise »

The 5km mod if I recall stores trading info for a long time. You can keep the distances and what have you to vanilla so the only benefit you really get is the trading information being stored for longer. I've come to rely on the long store time for trades as it makes station building a little more bearable.

Here is the mod

http://forum.egosoft.com/viewtopic.php?t=351258
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kuplo
Posts: 296
Joined: Wed, 6. Sep 06, 08:38
x3tc

Post by kuplo »

Baconnaise wrote:The 5km mod if I recall stores trading info for a long time. You can keep the distances and what have you to vanilla so the only benefit you really get is the trading information being stored for longer. I've come to rely on the long store time for trades as it makes station building a little more bearable.

Here is the mod

http://forum.egosoft.com/viewtopic.php?t=351258
I think one of the versions sets the trade info to stay in your trade computer for 1 year.

But what I'm wondering is... Have you been finding a lot of trade information invalid after a certain amount of time due to AI traders delivering goods or buying goods and thus their no longer available to you?
Karomsir21
Posts: 6
Joined: Sun, 1. Dec 13, 16:17

Post by Karomsir21 »

Well I've been using the 5km mod since it came out but what my problem is that when the npc ship docks and sells exactly the amount of what was needed by the station that trade offer disappears ofc. Now when they put out the new one and I'm not there it won't show up so yea I have to go back. At least thats my experience I unlocked the water selling station and after a few hours no water is sold in the trade list.

I experienced this with MA turrets I was going to deliver, need is small the npc sells the cap yard the whole batch trade offer disappears and I'm sitting with a full cargo of MA-s all my money in it and no offer. Thats working ok, but now I would have to stay at the cap yard to catch them putting out another, while I could do stuff... I just don't think new items bought by station are getting on the list.

To clarify I'm talking about stuff that was on and should be after a while again but won't be until you go there and fly to range again, not the change of price or amount as that is updated in blue.

That is why I was thinking about that thing that triggers all the trade offers to be in your comp when you first fly to a station with trade computer on.

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