1.18 bugs that I have noticed so far

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OperationDx1
Posts: 40
Joined: Mon, 30. Jan 12, 07:46
x4

1.18 bugs that I have noticed so far

Post by OperationDx1 »

***BUGS***

- (Freighter trading). Everything seems to be going good to the point they have to refuel jump drives.

In my game a large and growing pile of ships are parked next to the refuel stations in wrecksville.

My ships that are passing through get stuck not sure why. Edit: (After loading save my ships started moving again.

- (Boarding) is still kinda broken. Ships continue to fly around after you take out engines. Enemy engineers repair like super engineers. Fixing stuff almost right after it's destroyed. Also if the moving ship happens to pass another ship or through it. Boarding pods become confused and split up and breaks boarding to the point you have to reload.

The main problem is the boarding pods are to slow and can get stuck in a infinite cycle trying to catch the ship.

- (Freighters pass through each other and stations).

- Not really a bug but please reduce the number of asteroids in Devries to improve performance. (Twilight sentinel, crimson rocks ect.

- Sometimes when you enter the Skunk it glitches out and the door does not open. Your head goes through the chair and your console menu will no longer work. Sometimes you can fix it by going in the ship and back again or reloading the game.

- Auto target system stops targeting subsystems on capitals.

- Ui \ Target box around capitals disappears taking away the ability to get info\target\board\add to squad\ect

- Explosion Fx stop working when loading a save game.

***Requests***

- Not really a bug but request to please reduce the number of asteroids in Devries to improve performance. (Twilight sentinel, crimson rocks ect. Some have reported that they have improved rates in this area. But on my machine I can change all the setting to low and it still runs bad.

I5 4670K / GTX 770 / 16Gb of RAM / Game installed on a SSD HD

- Another not a bug but request. In the Campaign when you become enemy's with a faction and request help finding a trader or crewman. it would be nice if it did a check to see if you are enemy's so you won't get sent to an enemy crewman or trader.
Last edited by OperationDx1 on Tue, 3. Dec 13, 14:37, edited 7 times in total.
myztkl-kev
Posts: 244
Joined: Tue, 12. Nov 13, 04:47
x4

Post by myztkl-kev »

for the asteroids, cant you just turn down draw distance? I actually get very good FPS around devries. I've seen your 'lets plays' man, keep em up.
Celdric
Posts: 13
Joined: Sat, 16. Nov 13, 02:17

Post by Celdric »

still the problem that u cant buy 300 food !
trade window freezes by how many !!!
OperationDx1
Posts: 40
Joined: Mon, 30. Jan 12, 07:46
x4

Post by OperationDx1 »

myztkl-kev wrote:for the asteroids, cant you just turn down draw distance? I actually get very good FPS around devries. I've seen your 'lets plays' man, keep em up.
Thank you. :)
lsd1988
Posts: 6
Joined: Tue, 3. Dec 13, 05:43

one more

Post by lsd1988 »

:lol: add this to ur first post too.. the "task complete" window just goes in a loop played for 4 hrs then it started.

does this game/forum have a official bugtracker so we can submit bugs?



sorry for bad english.
SR

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