mod files and saves

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

KRM398
Posts: 1556
Joined: Wed, 6. Nov 02, 20:31
xr

mod files and saves

Post by KRM398 »

It would be nice if all mods were set up to not mess up our save games. Not that I think they do it on purpose, I mean that many times people try a mod to see if it helps them then gets stuck because they lose their save game if they delete it or shut it off. I hope modders will add a line of code or something stopping them from becoming a permanent part of the game history, then we can take them in or out when we want and not have to restart our games or lose save games. :wink:
Kierk
Posts: 115
Joined: Wed, 30. Oct 13, 16:38

Post by Kierk »

Looks like the code to do that was found recently, I've update mine so they shouldn't break saves anymore.
User avatar
Frumph
Posts: 302
Joined: Wed, 20. Nov 13, 03:12
x4

Post by Frumph »

Some mods like NESA and combat extension need it still because they actually save values inside the save file.

Return to “X Rebirth - Scripts and Modding”