Pathfinding temp solution.

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zauggru
Posts: 10
Joined: Sat, 20. Aug 05, 17:54
x2

Pathfinding temp solution.

Post by zauggru »

While escorting a ship to the mining operations in Last Stand, it kept getting stuck at the top of the asteroid. I didn't know what to do. After leaving to another sector I immediately got the message the mission had finished.

It looks like getting out of their sight means they will basically be coded as finished instead of having to simulate it.

FYI

http://steamcommunity.com/sharedfiles/f ... =198260192
SyberSmoke
Posts: 655
Joined: Sat, 11. Feb 12, 04:03
x4

Re: Pathfinding temp solution.

Post by SyberSmoke »

zauggru wrote:While escorting a ship to the mining operations in Last Stand, it kept getting stuck at the top of the asteroid. I didn't know what to do. After leaving to another sector I immediately got the message the mission had finished.

It looks like getting out of their sight means they will basically be coded as finished instead of having to simulate it.

FYI

[ external image ]
This is not uncommon in X games, thous could be just the expression of the transition of the simulation from In View to Out Of View. In View, all ships have to try and take into consideration the collision boxes of the game. While OOV the ship simulation no longer needs to take a mesh into consideration.

In past X games this was also the case except is was a case of In Sector and Out Of Sector.

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