Shooting ships from the inside
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Shooting ships from the inside
I think this is an issue. You fly inside most big ships, shoot their drone launcher and just keep shooting the inside. They can't fire back. It's too easy... Is it possible to put some big guns and/or shielding on the inside so it's impossible to fly inside an enemy ship? Or at least a challenge?
And most capital ships are also easy to take down from the outside when you just hide behind the engines. Most turrets can't reach there.
And most capital ships are also easy to take down from the outside when you just hide behind the engines. Most turrets can't reach there.
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I agree they need a couple more turrets of some sort inside the ship. Staying on the outside of the ship at least takes some effort, from dodging drone fire, or the ship trying to get a lock on you.
As it stands, I can just park my ship inside the ship, and get out my hacker drone until its safe. It'd be neat if this tactic was made a tad harder.
As it stands, I can just park my ship inside the ship, and get out my hacker drone until its safe. It'd be neat if this tactic was made a tad harder.
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I just reply my vision:
I think that better to
make large ellipsoid shield around the ship with big (radar size) shield generator module, which protected by forcefield generator, like others modules.
Any (fighter) ship inside ellipsoid shield should take damage, novadrone launched from inside shield could fly for several seconds, other fighters missiles - not,
so for make fighters efficient against bigship you need take out bigshield generator, by combined fighters attack or by several novadrones, after that usual tactic could apply (hide inside).
why its needed : because ai (enemy) fighter may stuck inside your transport ship.
I think that better to
make large ellipsoid shield around the ship with big (radar size) shield generator module, which protected by forcefield generator, like others modules.
Any (fighter) ship inside ellipsoid shield should take damage, novadrone launched from inside shield could fly for several seconds, other fighters missiles - not,
so for make fighters efficient against bigship you need take out bigshield generator, by combined fighters attack or by several novadrones, after that usual tactic could apply (hide inside).
why its needed : because ai (enemy) fighter may stuck inside your transport ship.
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The problem is alot of ships dont have or dont use drones.And even if they have they should be more than 5 because is easy as hell.pilakin wrote:I would disagree about the hiding behind engines. it's not bad to have blind spots for capitals. this why they have drones, missiles and shouldn't travel alone in the first place.
how effective AI drones, missiles and companions are against the player in the end is another question though.
Btw i dont want to mention the big Xenon ship he is just pathetic.
They should do something about this.
Last edited by ICO_hr on Tue, 26. Nov 13, 12:06, edited 1 time in total.
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You can literally fight INSIDE ships by boosting your skunk and ramming the said capital ships a few times. You will find yourself inside the hull.Syneris wrote:Even better, fly inside ship and let its drones and turret destroy itself trying to shoot at you. I was playing decoy for one of my trade ships in Even Temper and managed to get the PMC Warden (can't find type on roguey) to commit suicide this way.
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I've also made it inside a station as well.
The trouble was exiting again.
I just left some highway and suddenly, my ship was banging against the walls on the inside of a station.
I could move about 2 meters in any direction before bumping into a wall.
I had to reload to get out of it.
The trouble was exiting again.
I just left some highway and suddenly, my ship was banging against the walls on the inside of a station.
I could move about 2 meters in any direction before bumping into a wall.
I had to reload to get out of it.
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Yesterday I started a new freemode game, and docked at Ion collector.
It jumped to heart of albion system, right next to a Xenon K.
I destroyed that Xenon K solo, with starting Skunk. Took me about 20 minutes.
First I cleared all the modules, and then I spammed at the hull.
Actually it wasnt that easy, I wiped out tens of destroyers in previous games by using a single M3. The turret fire is almost impossible to avoid, and the coverage is great, I cant shoot at turret without it shooting at me... And most of turrets are placed near shield generators, so I cant even get rid of those.
But I can imagine, that destroying a L/H Sol or Rahanas by hiding in its hangar would be very easy
It jumped to heart of albion system, right next to a Xenon K.
I destroyed that Xenon K solo, with starting Skunk. Took me about 20 minutes.
First I cleared all the modules, and then I spammed at the hull.
Actually it wasnt that easy, I wiped out tens of destroyers in previous games by using a single M3. The turret fire is almost impossible to avoid, and the coverage is great, I cant shoot at turret without it shooting at me... And most of turrets are placed near shield generators, so I cant even get rid of those.
But I can imagine, that destroying a L/H Sol or Rahanas by hiding in its hangar would be very easy

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Actually, you can fly into the Arawn's INTERIOR hangar bay - there are gunnery emplacements INSIDE. It's like something you'd see in Swat Kats, it's awesome. 
I do agree though - it should be harder to get into the interior spaces of ships and stations. I think a nerf to the Skunk's shields and turbo booster would go a long way toward that goal - the approach to capitals would have to be more cautious and restricted.

I do agree though - it should be harder to get into the interior spaces of ships and stations. I think a nerf to the Skunk's shields and turbo booster would go a long way toward that goal - the approach to capitals would have to be more cautious and restricted.
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Maybe just add a door...
I for one would quite like to see carriers / trade ships etc. have a large docking bay door open up to let us in. Say it with me, Im-errr-shun! lol.
Interior point defence would work great too - no dodging them inside after all. However, doubtless it'd need to be a special type, else you'd likely find it trying to shoot though the ship to engage external targets. I notice that ships will still happily fire through a friendly to hit a single target, which is poor.
Scoob.
I for one would quite like to see carriers / trade ships etc. have a large docking bay door open up to let us in. Say it with me, Im-errr-shun! lol.
Interior point defence would work great too - no dodging them inside after all. However, doubtless it'd need to be a special type, else you'd likely find it trying to shoot though the ship to engage external targets. I notice that ships will still happily fire through a friendly to hit a single target, which is poor.
Scoob.
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If it fires the big inside guns at you and it missed, it will kill itself 
Therefor make it harder to get inside, problem solved. Maybe a door that you can destroy, but is also protected with some shield generators. Preferably more shields than the usual turrets, they are badly protected. My mk1 particle gun doesn't even overheat when killing shield + all surrounding turrets...

Therefor make it harder to get inside, problem solved. Maybe a door that you can destroy, but is also protected with some shield generators. Preferably more shields than the usual turrets, they are badly protected. My mk1 particle gun doesn't even overheat when killing shield + all surrounding turrets...
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actually the AI is so dumb that it WILL kill a neutral or even allied AI freighter with its station turrets if you hide inside it ...some will call that just cruel and smart..but we all know its plain sloppyness in development...(the turrets LOS seems to be kinda non existant) so i guess if you try to get in a place in the hangar that causes the hangar turrets to hit something of its own ship it WILL actually blow up itself eventually...you will get a nice audio warning to exit the ship before it blows..how very thoughfully of the AI huh? 

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Design flaw?Texhnolyzed wrote:That's just one of those design flaws that Egosoft won't fix.
I thought it was an obvious tactic! I would be incredibly annoyed if it didn't work.
The outside of the ship is covered with guns and shields. Why would you want to attack that?
I reject entirely the premise of the OP. These are not flaws in the design of the game, these are flaws in ship design. Seeing as how the existence and exploitation of such flaws is a key concept in the art of war, their presence in the game is absolutely necessary.
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Agreed.sabbede wrote:I reject entirely the premise of the OP. These are not flaws in the design of the game, these are flaws in ship design. Seeing as how the existence and exploitation of such flaws is a key concept in the art of war, their presence in the game is absolutely necessary.

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Since all of the game's features point that such, I'd think that this and many other "easy aspects" of the game are actually intended for some new target audience that they don't think can stand hardships. Just look at the Skunk and it's power, making the player invincible. All of this in no way could work for any old X player ever.
Hey, maybe I got it ! He might have designed the game for his own needs, afterall Bernd needed to enable god mode in his videos despite the Skunk being practically invincible...

Hey, maybe I got it ! He might have designed the game for his own needs, afterall Bernd needed to enable god mode in his videos despite the Skunk being practically invincible...


"I would like to say how amazed we all are here by the huge success of the game" - Bernd Lehahn
"Any fan of space simulations will find the UI in X Rebirth easy to use and much more intuitive, but the 'Trade, Fight, Build, Think' gameplay elements and interaction remain as deep as X game fans have come to expect" - Bernd Lehahn
"Sir, we are lacking 'success' for a while now and must take action !" - "Okay, let's pull off an XR then!".
"Any fan of space simulations will find the UI in X Rebirth easy to use and much more intuitive, but the 'Trade, Fight, Build, Think' gameplay elements and interaction remain as deep as X game fans have come to expect" - Bernd Lehahn
"Sir, we are lacking 'success' for a while now and must take action !" - "Okay, let's pull off an XR then!".
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Definitely needs some balancing. The modular element is a really cool idea, but the ships defences weren't exactly designed by great minds.
Didn't Bernd say almost apologetically in a video that the Skunk would barely be able to take out a Capital on its own, but rather would act as support to a fleet to attack one?
This is another thing not working as intended.
Also never quite understand why the ships don't have some kind of defensive shielding on their open docking areas. Its like noone has any experience with squatters.
Didn't Bernd say almost apologetically in a video that the Skunk would barely be able to take out a Capital on its own, but rather would act as support to a fleet to attack one?
This is another thing not working as intended.
Also never quite understand why the ships don't have some kind of defensive shielding on their open docking areas. Its like noone has any experience with squatters.
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