There's something I'm just not grasping here. I've created a cruiser model, roughly based on a sketch of a Avalon-class cruiser from the Battletech universe. I've exported this model as 10501.bod, and am ready to exchange this model for the standard Argon Titan.
1. Do I exchange the model in Tships.txt?
2. If so, where is the model file # specified? I'm not seeing anything here that corresponds easily. (Blindness, I think.)
Exchanging ship models
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the TShips entry for the "Look" of the argon titanis as Follows:
940;0;0.00999;0.00499;0.00999;4;3121;60000;2800;102;1;11;373;10000;112;247;4172;4513;2039807;18;3;6;4;9;3;30;21000;21000;1;1;3;4;2;2;4;3;5;5;6;6;-4;5;1;200000;37;38;0;7;1;0;806;0;2;1;939;38;3;2;939;33;4;3;939;43;5;4;939;32;6;5;939;47;7;6;939;51;7;1;0;1;1;1;0;0;0;-1;-1;1;3;2;3;1;1;708;36;981;2;2;1;708;37;981;2;3;1;708;71;981;2;4;3;3;3;4;1;708;35;981;2;5;1;708;41;981;2;6;1;708;42;981;2;7;3;4;3;7;1;708;44;981;2;8;1;708;45;981;2;9;1;708;46;981;2;10;3;5;3;10;1;708;34;981;2;11;1;708;39;981;2;12;1;708;40;981;2;13;3;6;3;13;1;708;48;981;2;14;1;708;49;981;2;15;1;708;50;981;2;16;3;7;3;16;1;708;52;981;2;17;1;708;53;981;2;18;1;708;54;981;2;1;994432;25;1;0;SS_SH_A_M2
Yellow is the Exterior Look
Orange is the Cockpit Look
940;0;0.00999;0.00499;0.00999;4;3121;60000;2800;102;1;11;373;10000;112;247;4172;4513;2039807;18;3;6;4;9;3;30;21000;21000;1;1;3;4;2;2;4;3;5;5;6;6;-4;5;1;200000;37;38;0;7;1;0;806;0;2;1;939;38;3;2;939;33;4;3;939;43;5;4;939;32;6;5;939;47;7;6;939;51;7;1;0;1;1;1;0;0;0;-1;-1;1;3;2;3;1;1;708;36;981;2;2;1;708;37;981;2;3;1;708;71;981;2;4;3;3;3;4;1;708;35;981;2;5;1;708;41;981;2;6;1;708;42;981;2;7;3;4;3;7;1;708;44;981;2;8;1;708;45;981;2;9;1;708;46;981;2;10;3;5;3;10;1;708;34;981;2;11;1;708;39;981;2;12;1;708;40;981;2;13;3;6;3;13;1;708;48;981;2;14;1;708;49;981;2;15;1;708;50;981;2;16;3;7;3;16;1;708;52;981;2;17;1;708;53;981;2;18;1;708;54;981;2;1;994432;25;1;0;SS_SH_A_M2
Yellow is the Exterior Look
Orange is the Cockpit Look
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Thanks much, sir. That got it sorta fixed. At least I can finally see the cruiser model in the ship preview on the left detail pane in the in-game menu, and it looks good! It's invisible in space, though, and I thought it may be a texture error, or a scale issue. I played around with the scale, thinking it may have been too small, or too large, but that doesn't affect it at all.
Scales and textures are corrected, and it's STILL invisible. Got any idea what's being screwed up here?
I'm going to change to another model to double-check this in the meantime.
Scales and textures are corrected, and it's STILL invisible. Got any idea what's being screwed up here?
I'm going to change to another model to double-check this in the meantime.
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Try reducing its poly count, ideally this should be around the 12 000 to 15 000 polygons. The less the better. If your 3D model is too large polygon wise, try to break it into 2 or 3 parts, like the body, the wings etc and create 3 different new and not used by anything else (10501. bod and upwards} numbered bod files which you can join together in the parts file of your ship.
This happened to me too when using a too big 3D model.
Cheers
This happened to me too when using a too big 3D model.
Cheers
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Total poly count is 4190 polys, on the second model (first model was 8630), and same issue. I checked the textures again, and they're 512x512 JPEG, 24-bit. There are no bumpmaps (not needed), and there are 6 total bitmapped textures: 3 diffuse, 3 illumination. I'm pretty sure they're properly numbered, but now I'm on third and fourth thoughts...
This has got to be something simple that I'm missing. The second model I've tried still shows in the preview pane, but is invisible. Maybe it's the way I've named objects in the BOD file.
Tell you what, here's the model (Homeworld 2 Higaaran dreadnaught) in X2 format:
http://www.roblyon.com/10501.bod
If someone can tell me what I've done wrong, then I'd be grateful.
This has got to be something simple that I'm missing. The second model I've tried still shows in the preview pane, but is invisible. Maybe it's the way I've named objects in the BOD file.
Tell you what, here's the model (Homeworld 2 Higaaran dreadnaught) in X2 format:
http://www.roblyon.com/10501.bod
If someone can tell me what I've done wrong, then I'd be grateful.
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MATERIAL5: 0;913; 204;204;204; 204;204;204; 0; 0; 0; 0; 0; 1;100; 0;0;0; 100; 0; 0; 0; 0; 914;100;Hadryon wrote:Total poly count is 4190 polys, on the second model (first model was 8630), and same issue. I checked the textures again, and they're 512x512 JPEG, 24-bit. There are no bumpmaps (not needed), and there are 6 total bitmapped textures: 3 diffuse, 3 illumination. I'm pretty sure they're properly numbered, but now I'm on third and fourth thoughts...
This has got to be something simple that I'm missing. The second model I've tried still shows in the preview pane, but is invisible. Maybe it's the way I've named objects in the BOD file.
Tell you what, here's the model (Homeworld 2 Higaaran dreadnaught) in X2 format:
http://www.roblyon.com/10501.bod
If someone can tell me what I've done wrong, then I'd be grateful.
MATERIAL5: 1;915; 204;204;204; 204;204;204; 0; 0; 0; 0; 0; 1;100; 0;0;0; 100; 0; 0; 0; 0; 916;100;
MATERIAL5: 2;911; 204;204;204; 204;204;204; 0; 0; 0; 0; 0; 1;100; 0;0;0; 100; 0; 0; 0; 0; 912;100;
-30000; / Automatic body size
Part of your bod header is wrong: the red 5 should be a 3 and the last 2 yellow numbers in each material list should be ommitted. Furthermore, the textures in light blue (913, 915 and 911 are not in the games tex/true folder. Either you import your own textures into that folder, a 128x128 pixel jpg should do with your numbers or which is much better for experimenting, use the games textures for your model. Just exchange their texture number with yours above. Also, your size number has a negative size (pink) this should not be there. Further down your list, there are one or 2 more negative sizes. They also should not be so, ommit the minus character.
This would be the correct header, except the textures (light blue) have to be changed to the one's you want. I have no tried this in X2 but I think it looks alright. I might try this later and show you a screen shot.
MATERIAL3: 0;913; 204;204;204; 204;204;204; 0; 0; 0; 0; 0; 1;100; 0;0;0; 100; 0; 0; 0; 0;
MATERIAL3: 1;915; 204;204;204; 204;204;204; 0; 0; 0; 0; 0; 1;100; 0;0;0; 100; 0; 0; 0; 0;
MATERIAL3: 2;911; 204;204;204; 204;204;204; 0; 0; 0; 0; 0; 1;100; 0;0;0; 100; 0; 0; 0; 0;
30000; / Automatic body size
It pays to read the mod kit's GFX.pdf, that info above is listed in it.
I hope this helps
Cheers