[request/suggestion] Capital Ship Central Command Station

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aerojet029
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[request/suggestion] Capital Ship Central Command Station

Post by aerojet029 »

first i want to mention this is not a RAGE/hate or anything of the such post. (nor is it the opposite) i think Egosoft have built a cool game, and while most(including me) may or may not agree with some design features or "lack there of"... I think in the end, we will be quite happy with what we have.


here is the grand vision when i was told of docking on to captial ships would be like:

1) dock to ship in hanger bay
2) go to command bridge where one can converse with the captain and control their fleet manually or just observe the battle

how it is:
1)dock to ship in landing pad with a dome room with all the crew "happen" to be chilling there




this is how i would like to see it

1) keep the landing pad.. its in the game, would seem like too much effort to get rid of it, at least it would keep the immersion of getting on and off your ship
2) add a door (with a key pad much like the one on your ship)
3) enter a command room:


my vision is this command room will have your caption and defense officer in the middle with a small crew of 2 or 3 npcs at the controls with Yisha sitting somewhere off to the side. the room is actually a 360 degree Field of view dome room. in other words it will look as if it's projecting the area around the ship onto the walls.. what you could do is maybe replace the entire ship with a transparent texture, and place this room in the middle as if to be "floating in space"

an extra feature would be able to activate "tactical mode"
-your ships become highlighted Green
-friendly/unknown ships are highlighted Blue
-enemy ships are highlighted Red


a nice touch would be:
salute from your captian with a greeting


and you can target specific ships to tell the defense officer who to prioritize.



what do you guys think?
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Général Grievous
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Post by Général Grievous »

Yeah, totaly agree with that.
It would be really cool to add this feature. I already thought about it before the release! :D
Il vaut mieux mobiliser son intelligence sur des conneries plutot que de mobiliser sa connerie sur des choses intelligentes...
nate10587
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Post by nate10587 »

This is literally a must have for me to really get into and enjoy the game. It takes the immersion they have created and brings it to the capital ship level. As mush as I enjoy manually flying the skunk, I want to command a fleet at the end of the day from the bridge of my flagship carrier 8)


One thing you missed though, I still want to be able to manually control drones from this bridge so it would need an interface for that like while in the skunk (for surveillance/dogfighting)
Lord Morpheus
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Post by Lord Morpheus »

Yes we want that. ;)
SunofVich
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Post by SunofVich »

[url]http://forum.egosoft.com/viewtopic.php? ... ght=bridge[/url]

Someone named Arkangel is making an attempt.
I think he is doing pretty good so far.
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TheShadowofSins
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Post by TheShadowofSins »

Please make this real !!!
balogt
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Post by balogt »

just got the game and could not agree more, they missed the boat on some basics I assumed would be in the game. im not sure how they missed those features, or they plan to do them in patches. in anycase I have figured out the modding scripts/xml file thing and made a few. ill start working on 3dsmax concepts and somehow scripting in an exit to bridge, with a 3d bridge. I cant pretend to know how to get command control like in your playership, but I will explore none the less. they still use some x3 textures/bumpmaps and such so making the bridge or redesigning an older one may be easier.

OR we all beg egosoft to do it :)
martin
aerojet029
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Post by aerojet029 »

man, i wish you the best of luck.. this is something that would make the game. if you want, I'd be willing to help out in any way i can, keep me informed of your progress. photoshop/textures, testing, etc, just let me know
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

NOT TO FORGET that when you click somewhere on the map, the capital ship in which you are at the moment will fly where you clicked.
HogMaster
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Post by HogMaster »

This was one of the main features I was looking forward to with X Rebirth, the ability to land on my cap ships, march to the bridge/CIC and command it.

I had read how we could not fly it, okay I can understand, but it was hyped early on about the ship interiors.... apparently I now hear (and realise after searching for a door that does not exist) that I cannot leave the generic copy and paste hanger.

I was so hoping for a dynamic bridge/CIC with working crew, the Captain, working maps/radar and interactive menus (via conversing with crew) to change the ships behaviour from movement and navigation, deployment of fighters/drones, target, weapons and ammo used etc...

I was also hoping for the ability to switch to 3rd person and admire my ship's details and witness the fight from a different perspective.

Behind able to either issue a sweeping command to the Captain or individually manage subsystems would be a fantastic feature if a player wished to take advantage.

Also not being stuck in the skunk "dogfighting" means I can focus more on being a fleet commander.

In X3 I would often command my M2 Destroyer (I didn't like the M1s as the extreme micromanagement involved with managing fighter craft), I would stick it on auto-pilot, set a target and order an engagement, then tend to the fleet.

- Capital ship interiors
- Interactive radar/tactical map
- Ability to converse with the crew and issue either sweeping orders to the Captain or individual ship based commands to crew controlling various systems from navigation, weapons control, engineering, tactical.

-- Issue a movement order; approach, avoid, travel to, jump to, un-focused jump, dock, undock.
-- Issue weapons control orders; switch target, fire primary weapons, fire other weapons, switching primary weapons, switching ammunition.
-- Issue engineering orders; focus repairs on "selected" subsystems, sensor operation orders
-- Issue tactical orders; deployment of fighters/bombers, fighter/bomber target(s), swapping the payload/armament of fighters/bombers, squad orders such as formation, defend, attack etc..

You can access communications via the Interactive radar/tactical map by selecting ships and structures and enable ship to ship/station communications.


Oh my dreams... I am a capital ship commander at heart, and so far there are no space sim games that allow it besides X3/TC/AP (although in an immersion lacking sense).

The fact that most of the videos, screenshots and even cover art for X Rebirth feature capital ships, such a tease and a let down!
Hog
aerojet029
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Post by aerojet029 »

agreed, I want to work on this, but i'm still in the learning and time is something i don't have on stuff like this any more as i work at a nuclear power plant
not2day
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Post by not2day »

HogMaster wrote:...


Oh my dreams... I am a capital ship commander at heart, and so far there are no space sim games that allow it besides X3/TC/AP (although in an immersion lacking sense).
So am I agree with you. I look forward to being able to walk around the interior of my capital ship and command a fleet. Every once in a while, park my fleet somewhere and take the Skunk out for a spin. I'm new to this community but I know their will be mods to make that possible. I started playing the X family with x3 albion prelude (and instantly fell in love with my ability to command a fleet).
aerojet029
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research

Post by aerojet029 »

my questions are:
1) is every landing pad for cap ships copy paste?
2) how would i go about adding a button (like the one used to access the interior of your ship)
is it integrated with the 3D mesh with a overlay to indicated that you can actuate or is it a separate entity that can be simply added?
3) how does the engine during the docking cut scene work and can those scripts be intercepted?


I feel like working and messing around with this idea, any pointers guys?

I have no idea what I'm doing!

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