buggy ever plot missions, other suggestion

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dmk
Posts: 682
Joined: Fri, 25. Nov 05, 00:59
x4

buggy ever plot missions, other suggestion

Post by dmk »

by bug importance. (!spoilers!)
1. Mission after you complete station (before entering second gate)
could be completed just by correct flypath(without shooting, only by major (trade) lines), it is impossible to understand what you need todo (when it is ordered you can be far from place)
if you going wrong way or too early game crashed, i.e. played just by random flying to avoid crashes.
2. building station itself, extend button is buggy (some time it is avaible but instead of beginning to build architect do noting, and extend button available again), assigning a manager (as mission suggest) could correct this bug, but introduce other one - manager gets control of construction ship, architect with extend button and docking port for getting resources still attached to that construction ship, and while it flyes across sector, your trading ship just can't dock to it (some of them going from zone to zone without boost, trying to dock), only solution - remove engineer from construction ship (I probably put him there) and blowup engines, while it is in building zone and far from station.
3. trade missions, seems they was designed by hack around normal (ai) trade, so that's bugged (most players already got such problems)
4. mission after going to second gate (find CEO) , while you did not buy engines from mechanic it will not give you marker, engines is outdated (my engines is better and not sold by the mechanic, but you could buy other engines and after that buy your old again).

5. drone mission - I did just blowup part of station which I should hack, than go to nearest ally station and buy drone, mission completed without hacking.


---lesser bugs, improvements, not plot related---
8. traders, when asking for fuel (which is buggy when you inside station or ship), should negotiate station on which they would refuel, or at least point, (some reported to go on enemy station, mine just stuck, because I did not explored any of them in ship's sector)
9. any boarding - all targets should be optional(you should be able to skip it) your copilot should only warn about charging jumpdrive, or preparing to boost.
10. intership drones and wares transfer should be enabled,
doing it (in case of station building) via trade is crazy.
11. ship of your group should be always visible on main screen as icon ( with lowest shield "line", hull "line", and sign of being attacked, you should be warned if they got attacked), that icon should be active for giving them orders (AT LEAST: wait here, go to me closer, but better more: defend, attack my target, attack all, retreat to previously selected station)
12. large ellipsoid shield for big ship, with significant damage for fighters which go inside (only way to get shield down for fighters).
now single ai fighter could kill you freighter for 30 min,
and make severe (1 mln worth) damage for 3-5 min.
repair prices should be 10 time lesser, now it is cheaper to sell ship and buy new
13. traider should jump to safety when gets damage, which cost more than 20k, or lowering shield.

14. large trader should be able to trade in parallel, no docking is necessary,
they have drones, if can't get close - then they would use drones, this may take longer but parallel trader would boost economy, and dock without waiting probability would be higher.

worst part of game(beside bugged plot, trade, eco) - is station interiors, it is sad that some of developer's team resources was spend there instead of fixing bugs and making rebirth universe richer, (at least port from x3 some areas, and allow to interact with old stations)

actually even ship interiors from FTL(faster than light) gets better playing experience than those station interiors.

P.S. sorry for bad English...
still 1.16 trading bugged much more than 1.15 and it's hard to edit through savefile, because now trade order is referenced from commander and station, and something else.
Last edited by dmk on Sat, 23. Nov 13, 15:49, edited 1 time in total.
dmk
Posts: 682
Joined: Fri, 25. Nov 05, 00:59
x4

Post by dmk »

forgot: shipyards bugged because of three reasons:
1. trade bugging, and they did not get resources
2. your ally shipyard can't get resources from enemy territory
(thanks for plot that by fact disables shipyard to player)
3. while manager say that all resources available, he is lying.
probably script did not checking/blocking needed resources to build the ship, and npc constantly build ships, without resources.

in my universe only 1 hangar of shipyard was bugged and I don't needed it,
time to time I transfer some resources and it got unbugged for time being, but I never got him in time, when npc ship is completed, and no new npc is placed, lucky I don't much needed ships from that hangar.

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