This is a non-game stopping bug but doesn't help immersion or realism. The small water transports that approach the ROC Water Distillery in Furnace Chamber fly ~30km out towards the sun and then turn around eventually and fly in to dock. The path is ridiculous, time-consuming, and completely unrealistic. I'm guessing that this isn't the only path like this, but it's the first one I've seen.
If someone knows of a better thread for this information please let me know.
Also, please add other broken paths in this thread if you know of any.
[bug] v1.16 - Small transport approach path too large *spoilerish*
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I agree, it's often rather naff! I've seen the smaller ships fly around seemingly unable to dock or trade - i wonder if its part of the same issue.
I have another example of unnecessarily time consuming trade:
Rahanas has two trade orders to sell to a given station. It docks, does the first order. Then, it flys in a giant circle redoing the landing path to dock again, and do the second order. This would be far worse if doing more trades..
I understand why it does this, but.. its annoying a bit silly. We should be able to buy/sell multiple things in one transaction.
That said these are minor issues compared to everything else
I have another example of unnecessarily time consuming trade:
Rahanas has two trade orders to sell to a given station. It docks, does the first order. Then, it flys in a giant circle redoing the landing path to dock again, and do the second order. This would be far worse if doing more trades..
I understand why it does this, but.. its annoying a bit silly. We should be able to buy/sell multiple things in one transaction.
That said these are minor issues compared to everything else

Somewhere in the South West