Does X3:R support multi-core machines?

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some1
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Does X3:R support multi-core machines?

Post by some1 »

Does X:R support multi-core machines? I have feeling it only uses a single core, on my i7 the cpu usage is like around 14-15. Which is about a single core.

I did finally installed fraps to show fps and mine is usually around 25fps.. I guess its ok to play, but horrible for i7/gtx760/16gb.

I have a feeling as with all x games, cpu is the bottleneck.


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lplates
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Post by lplates »

Yes.

However due to looooots of bugs most people have rubbish FPS.

I have the same as you but 20GB Ram, no pagefile and Game installed on SSD.

Still get FPS around 10 in most cases.
outlawgb
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Post by outlawgb »

i was getting silky smooth fps till 1.16 now i have stutters and crashes only have 4gb ram ati 6870 everything max no v sync 1600-900
xxx73
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Post by xxx73 »

hi

Is it confirmed or not if X3 Reunion have support for multiple cores?

I heard some rumors that it use 1 core in player sector and other cores in other sectors but I have no clue.

Was thinking of upgrading some parts like possessor and graphic card for playing Reunion but no point before I know for sure what components that will give me any improvements.
Kor'ah
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Post by Kor'ah »

None of the previous X games had multi-core support.
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yoyolll
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Re: Does X:R support multi-core machines?

Post by yoyolll »

some1 wrote:Does X:R support multi-core machines? I have feeling it only uses a single core, on my i7 the cpu usage is like around 14-15. Which is about a single core.

I did finally installed fraps to show fps and mine is usually around 25fps.. I guess its ok to play, but horrible for i7/gtx760/16gb.

I have a feeling as with all x games, cpu is the bottleneck.
You can use a tool like process explorer to see the load on individual cores. I think most multicore games like to use one for most of the stuff, and utilize the other cores to a lesser degree.

Here is process explorer if you're interested:
http://technet.microsoft.com/en-us/sysi ... 96653.aspx
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xxx73
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Post by xxx73 »

Thanks for reply's. Testing process explorer now to see what I kind find.
xxx73
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Post by xxx73 »

This post was for X3 Reunion, not Rebirth..sry

Can a moderator please delete this post..thx

Sry again, posting this in a proper place.
Last edited by xxx73 on Fri, 6. Dec 13, 04:00, edited 2 times in total.
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yoyolll
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Post by yoyolll »

Ok so I don't get it. It looks like X3 is using all four real cores. What's with all the stuff about they had to redesign the engine because it only used one core?
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steelgrey75
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Post by steelgrey75 »

I have done extensive monitoring of gpu temps and usage plus cpu temps and usage and it definitely uses all cores.
I recommend using HWInfo for monitoring.
xxx73
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Post by xxx73 »

This is for X3 Reunion, not rebirth..sry

Can a moderator please delete this post..ty
I post in a proper place
Last edited by xxx73 on Fri, 6. Dec 13, 03:59, edited 2 times in total.
xxx73
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Post by xxx73 »

Ops I posted in the wrong tread. My tests is for X3 Reunion, not Rebirth..sry
Can Moderator please just delete this post.

I will repost in a proper thread..sry
Last edited by xxx73 on Fri, 6. Dec 13, 04:01, edited 1 time in total.
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yoyolll
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Post by yoyolll »

This is good stuff.

Keep it coming, you are answering a lot of questions.
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johncage
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Post by johncage »

lplates wrote:Yes.

However due to looooots of bugs most people have rubbish FPS.

I have the same as you but 20GB Ram, no pagefile and Game installed on SSD.

Still get FPS around 10 in most cases.
yep, it's the same type of multicore in games in arma 3. modern tech force fitted on ancient engines.

except if your computer is really good. i5 3570k and above, arma 3 is still pretty smooth and you can still easily get 60+ fps, but x rebirth still lags with 30 fps average.
Bobucles
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Post by Bobucles »

Intel i7 920 here. Yeah it's kind of ancient, but it still does all right.

I have seen CPU usage as high as 60% and as low as ~15% (usually with crappy FPS) in task manager. If we assume that Rebirth doesn't like hyperthreading too much, it can max out 4 cores if it wants to.
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Post by pjknibbs »

yoyolll wrote:Ok so I don't get it. It looks like X3 is using all four real cores. What's with all the stuff about they had to redesign the engine because it only used one core?
If you look closely you'll see that X3 is probably using only 25% on each of your four cores--basically, the Windows task scheduler is switching the X3 main thread between the cores to even out the load; it doesn't mean the game is actually using more than 100% of one core to do its job, though.

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