AI ships and drones stuck in space

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bm01
Posts: 421
Joined: Wed, 22. Jul 09, 22:31
x4

AI ships and drones stuck in space

Post by bm01 »

So yeah, ships and drones get stuck in space. They're not moving at all, some of them (small freighters only I think) get unstuck if we shoot them. They can shoot however (even the drones, if we stand in front of them).

After approximately 48 hours ~90% of them no longer move.

Is there a way to fix this on my side ? Even if that's only temporarily. Like, I don't now, by killing all neutral and hostile ships :p If some of you can help me to achieve that it would be great, either via a mod or by editing the save file.
bm01
Posts: 421
Joined: Wed, 22. Jul 09, 22:31
x4

Post by bm01 »

Little update. Actually, there is two issues here. One with the traders (not owned by the player), another one with the drones.

The first one seems to be caused by the 1.5, after some deep thought (...) I couldn't remember having noticed this behavior (or absence of) before.

I've modified trade.performtraderun.xml with this:

Code: Select all

<diff>
	<replace sel="/aiscript[@name='trade.performtraderun']/attention[@min='unknown']/actions">
		<actions>
			<destroy_object object="this.ship" explosion="false"/>
			<return>
				<retval name="success" value="false"/>
			</return>
		</actions>
	</replace>
</diff>
And they're all exploding, meaning that there's some kind of endless loop somewhere (edit: maybe that http://forum.egosoft.com/viewtopic.php?t=352584 ?)

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