Gamepad Steuerung verbessern

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vla88
Posts: 23
Joined: Thu, 16. May 13, 18:56

Gamepad Steuerung verbessern

Post by vla88 »

Hey Leute!
Auch wenn viele von euch die Gamepad unterstützun nicht wirklich mögen.
Ich finde sie bis auf 2 punkte sehr gut.

Leider wird sie durch 2 punkte unnötig schlecht gemacht.

1. Keine freie Buttonwahl -Es gibt nur ein paar Vordefinierte funktionen die man auf das pad legen kann.

2. Es gibt keine Eingabeglättung bzw Eine art Mausglättung für
das pad. - Dies macht es unmöglich Ruhig/Sauber zu zielen
bzw dem Ziel, fließend zu folgen.

-Und das nicht vorhandene Manuelle Zielsystem brauche ich bestimmt garnicht erwähnen ;)


Falls jemand hilfe hatt für diese punkte (externe tools, modding tipps)
würde ich mich sehr freuen. Ansonsten hoffe ich dass die DEV's hier lesen
Rastamotte
Posts: 8
Joined: Sun, 6. Jan 13, 18:06
x4

Post by Rastamotte »

Big up!!

Ich spiele auch mit Pad ... hast du mal im Optionsmenue bei Zielhilfe auf "mit gamepad" gestellt ... nicht an . Vielleicht hast du dann eine Zielhilfe.?


ps : Danke an Egosoft für dieses fesselnde und eindrucksvolle Erlebnis...
hätte nie gedacht mal einem Teladi gegenüberzustehen und ihm die
Geschichte von Nopileos zu erzählen.. :wink:
deruss
Posts: 15
Joined: Tue, 5. Nov 13, 19:57
x4

Post by deruss »

hi. ich spiele auch mit gamepad und hab fast sofort die ganze steuerung umgestellt, damit man auch rollen kann etc.

eigentlich ist das manuelle zielen noch das einfachste von deinen erwähnten punkten :D
einfach das hier in \Documents\Egosoft\X Rebirth\...\inputmap.xml ans ende vor </inputmap> einfügen und wenn du den rechten stick drückst, kannst du ziele manuell auswählen:

Code: Select all

<state id="INPUT_STATE_MOUSECLICK" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_THUMB"/>
ansonsten hab ich z.b. in den einstellungen die sensitivität auf 10 runtergestellt, spielt sich schon viel besser für mich.

freie buttonauswahl gibt es auch, wenn auch nur indirekt.
ich weiß nicht wie du es haben willst, aber ich könnte meine inputmap.xml hier reinstellen, vllt kannst du oder auch andere irgendwas davon gebrauchen.

inputmap.xml:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<inputmap>
  <action id="INPUT_ACTION_ABORT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
  <action id="INPUT_ACTION_ABORT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
  <action id="INPUT_ACTION_ABORT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_START"/>
  <action id="INPUT_ACTION_ABORT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
  <action id="INPUT_ACTION_QUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
  <action id="INPUT_ACTION_QUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
  <action id="INPUT_ACTION_QUIT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
  <action id="INPUT_ACTION_UIQUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
  <action id="INPUT_ACTION_UIQUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
  <action id="INPUT_ACTION_UIQUIT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_START"/>
  <action id="INPUT_ACTION_UIQUIT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
  <action id="INPUT_ACTION_MOUSEDBLCLICK" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT_DOUBLECLICK"/>
  <action id="INPUT_ACTION_TOGGLECURSOR" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_MIDDLE"/>
  <action id="INPUT_ACTION_TOGGLEMOUSESTEERING" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SPACE"/>
  <action id="INPUT_ACTION_CYCLE_NEXT_PRIMARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_N"/>
  <action id="INPUT_ACTION_CYCLE_NEXT_SECONDARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_M"/>
  <action id="INPUT_ACTION_ENTER" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
  <action id="INPUT_ACTION_CLOSE_ABILITY_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
  <action id="INPUT_ACTION_CLOSE_ABILITY_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
  <action id="INPUT_ACTION_CLOSE_ABILITY_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_START"/>
  <action id="INPUT_ACTION_CLOSE_ABILITY_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
  <action id="INPUT_ACTION_CLOSE_INTERACT_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
  <action id="INPUT_ACTION_CLOSE_INTERACT_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
  <action id="INPUT_ACTION_CLOSE_INTERACT_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_START"/>
  <action id="INPUT_ACTION_CLOSE_INTERACT_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
  <action id="INPUT_ACTION_WIDGET_BACK" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
  <action id="INPUT_ACTION_WIDGET_BACK" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
  <action id="INPUT_ACTION_WIDGET_PAGEDOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NEXT"/>
  <action id="INPUT_ACTION_WIDGET_PAGEUP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_PRIOR"/>
  <action id="INPUT_ACTION_WIDGET_QUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
  <action id="INPUT_ACTION_WIDGET_QUIT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_START"/>
  <action id="INPUT_ACTION_WIDGET_SCROLL_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
  <action id="INPUT_ACTION_WIDGET_SCROLL_DOWN" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_DOWN"/>
  <action id="INPUT_ACTION_WIDGET_SCROLL_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
  <action id="INPUT_ACTION_WIDGET_SCROLL_UP" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_UP"/>
  <action id="INPUT_ACTION_WIDGET_TAB" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_TAB"/>
  <action id="INPUT_ACTION_WIDGET_TAB" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_X"/>
  <action id="INPUT_ACTION_DEBUG_0" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_0"/>
  <action id="INPUT_ACTION_DEBUG_1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_1"/>
  <action id="INPUT_ACTION_DEBUG_2" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_2"/>
  <action id="INPUT_ACTION_DEBUG_3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_3"/>
  <action id="INPUT_ACTION_DEBUG_4" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_4"/>
  <action id="INPUT_ACTION_DEBUG_5" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_5"/>
  <action id="INPUT_ACTION_DEBUG_6" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_6"/>
  <action id="INPUT_ACTION_DEBUG_7" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_7"/>
  <action id="INPUT_ACTION_DEBUG_8" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_8"/>
  <action id="INPUT_ACTION_DEBUG_9" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_9"/>
  <action id="INPUT_ACTION_DEBUG_A" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_A"/>
  <action id="INPUT_ACTION_DEBUG_B" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_B"/>
  <action id="INPUT_ACTION_DEBUG_C" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_C"/>
  <action id="INPUT_ACTION_DEBUG_D" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_D"/>
  <action id="INPUT_ACTION_DEBUG_E" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_E"/>
  <action id="INPUT_ACTION_DEBUG_F" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F"/>
  <action id="INPUT_ACTION_DEBUG_G" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_G"/>
  <action id="INPUT_ACTION_DEBUG_H" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_H"/>
  <action id="INPUT_ACTION_DEBUG_I" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_I"/>
  <action id="INPUT_ACTION_DEBUG_J" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_J"/>
  <action id="INPUT_ACTION_DEBUG_K" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_K"/>
  <action id="INPUT_ACTION_DEBUG_L" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_L"/>
  <action id="INPUT_ACTION_DEBUG_M" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_M"/>
  <action id="INPUT_ACTION_DEBUG_N" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_N"/>
  <action id="INPUT_ACTION_DEBUG_O" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_O"/>
  <action id="INPUT_ACTION_DEBUG_P" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_P"/>
  <action id="INPUT_ACTION_DEBUG_Q" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Q"/>
  <action id="INPUT_ACTION_DEBUG_R" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_R"/>
  <action id="INPUT_ACTION_DEBUG_S" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S"/>
  <action id="INPUT_ACTION_DEBUG_T" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_T"/>
  <action id="INPUT_ACTION_DEBUG_U" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_U"/>
  <action id="INPUT_ACTION_DEBUG_V" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_V"/>
  <action id="INPUT_ACTION_DEBUG_W" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_W"/>
  <action id="INPUT_ACTION_DEBUG_X" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_X"/>
  <action id="INPUT_ACTION_DEBUG_Y" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Y"/>
  <action id="INPUT_ACTION_DEBUG_Z" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Z"/>
  <action id="INPUT_ACTION_DEBUG_F1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F1"/>
  <action id="INPUT_ACTION_DEBUG_F2" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F2"/>
  <action id="INPUT_ACTION_DEBUG_F3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F3"/>
  <action id="INPUT_ACTION_DEBUG_F4" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F4"/>
  <action id="INPUT_ACTION_DEBUG_F5" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F5"/>
  <action id="INPUT_ACTION_DEBUG_F6" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F6"/>
  <action id="INPUT_ACTION_DEBUG_F7" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F7"/>
  <action id="INPUT_ACTION_DEBUG_F8" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F8"/>
  <action id="INPUT_ACTION_DEBUG_F9" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F9"/>
  <action id="INPUT_ACTION_DEBUG_F10" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F10"/>
  <action id="INPUT_ACTION_DEBUG_F11" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F11"/>
  <action id="INPUT_ACTION_DEBUG_F12" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F12"/>
  <action id="INPUT_ACTION_DEBUG_NUMPAD0" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD0"/>
  <action id="INPUT_ACTION_DEBUG_NUMPAD1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD1"/>
  <action id="INPUT_ACTION_DEBUG_NUMPAD3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD3"/>
  <action id="INPUT_ACTION_DEBUG_NUMPAD7" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD7"/>
  <action id="INPUT_ACTION_DEBUG_NUMPAD9" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD9"/>
  <action id="INPUT_ACTION_DEBUG_CAMERAZOOMIN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ADD"/>
  <action id="INPUT_ACTION_DEBUG_CAMERAZOOMOUT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SUBTRACT"/>
  <action id="INPUT_ACTION_DEBUG_DELETE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
  <action id="INPUT_ACTION_DEBUG_END" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_END"/>
  <action id="INPUT_ACTION_DEBUG_INSERT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_INSERT"/>
  <action id="INPUT_ACTION_DEBUG_HOME" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_HOME"/>
  <action id="INPUT_ACTION_DEBUG_SPACE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SPACE"/>
  <action id="INPUT_ACTION_DEBUG_CAMERALEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD4"/>
  <action id="INPUT_ACTION_DEBUG_CAMERARIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD6"/>
  <action id="INPUT_ACTION_DEBUG_CAMERAUP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD8"/>
  <action id="INPUT_ACTION_DEBUG_CAMERADOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD2"/>
  <action id="INPUT_ACTION_DEBUG_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
  <action id="INPUT_ACTION_DEBUG_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
  <action id="INPUT_ACTION_DEBUG_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
  <action id="INPUT_ACTION_DEBUG_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
  <action id="INPUT_ACTION_DEBUG_CAMERARESET" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD5"/>
  <action id="INPUT_ACTION_DEBUG_UNDERSCORE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LSHIFT"/>
  <action id="INPUT_ACTION_DIALOG_1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_1"/>
  <action id="INPUT_ACTION_DIALOG_2" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_2"/>
  <action id="INPUT_ACTION_DIALOG_3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_3"/>
  <action id="INPUT_ACTION_DIALOG_4" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_4"/>
  <action id="INPUT_ACTION_DIALOG_5" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_5"/>
  <action id="INPUT_ACTION_DIALOG_6" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_6"/>
  <action id="INPUT_ACTION_DIALOG_BACK" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
  <action id="INPUT_ACTION_DIALOG_BACK" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
  <action id="INPUT_ACTION_DIALOG_CLOSE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
  <action id="INPUT_ACTION_DIALOG_CLOSE" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_START"/>
  <action id="INPUT_ACTION_DRONE_ABILITY_1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_1"/>
  <action id="INPUT_ACTION_DRONE_ABILITY_2" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_2"/>
  <action id="INPUT_ACTION_DRONE_ABILITY_3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_3"/>
  <action id="INPUT_ACTION_DRONE_ABILITY_4" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_4"/>
  <action id="INPUT_ACTION_DRONE_ABILITY_5" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_5"/>
  <action id="INPUT_ACTION_DRONE_ABILITY_6" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_6"/>
  <action id="INPUT_ACTION_DRONE_ABILITY_7" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_7"/>
  <action id="INPUT_ACTION_DRONE_ABILITY_8" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_8"/>
  <action id="INPUT_ACTION_OPEN_ZONE_MAP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_PERIOD"/>
  <action id="INPUT_ACTION_OPEN_SECTOR_MAP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_COMMA"/>
  <action id="INPUT_ACTION_OPEN_MAIN_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
  <action id="INPUT_ACTION_OPEN_MAIN_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
  <action id="INPUT_ACTION_PLAY_CUTSCENE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_B"/>
  <action id="INPUT_ACTION_PAUSE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_PAUSE"/>
  <action id="INPUT_ACTION_PAGEUP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_PRIOR"/>
  <action id="INPUT_ACTION_PAGEDOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NEXT"/>
  <action id="INPUT_ACTION_SCREENSHOT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SYSRQ"/>
  <action id="INPUT_ACTION_SCREENSHOT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F13"/>
  <action id="INPUT_ACTION_TRIGGER_VIDEOMODE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_V"/>
  <action id="INPUT_ACTION_BACKSPACE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_BACK"/>
  <action id="INPUT_ACTION_STOP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_BACK"/>
  <action id="INPUT_ACTION_EXECUTE_NOTIFICATION" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
  <action id="INPUT_ACTION_ADDON_DETAILMONITOR_G" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_G"/>
  <action id="INPUT_ACTION_INFO_ACTION" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_I"/>
  <action id="INPUT_ACTION_COMM_ACTION" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_C"/>
  <action id="INPUT_ACTION_QUICKSAVE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F5"/>
  <action id="INPUT_ACTION_QUICKLOAD" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F9"/>
  <action id="INPUT_ACTION_OPTIONSMENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_O_SHIFT"/>
  <action id="INPUT_ACTION_MINIGAME_SELECT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
  <action id="INPUT_ACTION_MINIGAME_SELECT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
  <action id="INPUT_ACTION_MINIGAME_ABORT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
  <action id="INPUT_ACTION_MINIGAME_ABORT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
  <action id="INPUT_ACTION_MINIGAME_ABORT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_START"/>
  <action id="INPUT_ACTION_MINIGAME_ABORT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
  <action id="INPUT_ACTION_STOP_REMOTE_CONTROL" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
  <action id="INPUT_ACTION_STOP_REMOTE_CONTROL" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
  <action id="INPUT_ACTION_STOP_REMOTE_CONTROL" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
  <action id="INPUT_ACTION_MINIGAME_CLICK" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT"/>
  <action id="INPUT_ACTION_CLOSE_DEBUGBAR" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
  <action id="INPUT_ACTION_CLOSE_DEBUGBAR" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
  <action id="INPUT_ACTION_CLOSE_DEBUGBAR" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_START"/>
  <action id="INPUT_ACTION_CLOSE_DEBUGBAR" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
  <action id="INPUT_ACTION_OPEN_TRADE_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_T_SHIFT"/>
  <action id="INPUT_ACTION_SAVEGAMEMENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S_SHIFT"/>
  <action id="INPUT_ACTION_LOADGAMEMENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_L_SHIFT"/>
  <action id="INPUT_ACTION_QUITGAMEMENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Q_SHIFT"/>
  <action id="INPUT_ACTION_ADDON_DETAILMONITOR_I" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_I"/>
  <action id="INPUT_ACTION_ADDON_DETAILMONITOR_C" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_C"/>
  <action id="INPUT_ACTION_STOP_CUTSCENE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
  <action id="INPUT_ACTION_STOP_CUTSCENE" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
  <state id="INPUT_STATE_DIALOG_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F"/>
  <state id="INPUT_STATE_DIALOG_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
  <state id="INPUT_STATE_DIALOG_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
  <state id="INPUT_STATE_STEER_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
  <state id="INPUT_STATE_STEER_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
  <state id="INPUT_STATE_STEER_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
  <state id="INPUT_STATE_STEER_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
  <state id="INPUT_STATE_STRAFE_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_A"/>
  <state id="INPUT_STATE_STRAFE_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_D"/>
  <state id="INPUT_STATE_STRAFE_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_W"/>
  <state id="INPUT_STATE_STRAFE_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S"/>
  <state id="INPUT_STATE_WIDGET_SCROLL_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
  <state id="INPUT_STATE_WIDGET_SCROLL_LEFT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_LEFT"/>
  <state id="INPUT_STATE_WIDGET_SCROLL_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
  <state id="INPUT_STATE_WIDGET_SCROLL_RIGHT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_RIGHT"/>
  <state id="INPUT_STATE_WIDGET_SELECT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
  <state id="INPUT_STATE_WIDGET_SELECT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
  <state id="INPUT_STATE_ACCELERATE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_X"/>
  <state id="INPUT_STATE_DECELERATE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Z"/>
  <state id="INPUT_STATE_BOOST" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_TAB"/>
  <state id="INPUT_STATE_BOOST" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_THUMB"/>
  <state id="INPUT_STATE_ROLL_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Q"/>
  <state id="INPUT_STATE_ROLL_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_E"/>
  <state id="INPUT_STATE_TOGGLEMOUSESTEERING" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT"/>
  <state id="INPUT_STATE_DRONE_ABILITY_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_T"/>
  <state id="INPUT_STATE_DRONE_ABILITY_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_X"/>
  <state id="INPUT_STATE_INTERACTION_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F"/>
  <state id="INPUT_STATE_INTERACTION_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
  <state id="INPUT_STATE_FP_INTERACTION_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F"/>
  <state id="INPUT_STATE_FP_INTERACTION_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
  <state id="INPUT_STATE_FP_INTERACTION_MENU" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT"/>
  <state id="INPUT_STATE_FIRE_PRIMARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LCONTROL"/>
  <state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_L"/>
  <state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_R"/>
  <state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_SIDE1"/>
  <state id="INPUT_STATE_FP_MOVE_FORWARD" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_W"/>
  <state id="INPUT_STATE_FP_MOVE_BACKWARD" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S"/>
  <state id="INPUT_STATE_FP_TURN_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
  <state id="INPUT_STATE_FP_TURN_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
  <state id="INPUT_STATE_FP_LOOK_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
  <state id="INPUT_STATE_FP_LOOK_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
  <state id="INPUT_STATE_FP_STRAFE_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_A"/>
  <state id="INPUT_STATE_FP_STRAFE_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_D"/>
  <state id="INPUT_STATE_FP_CROUCH" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LCONTROL"/>
  <state id="INPUT_STATE_FP_CROUCH" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
  <state id="INPUT_STATE_FP_JUMP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SPACE"/>
  <state id="INPUT_STATE_FP_JUMP" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_X"/>
  <state id="INPUT_STATE_ZOOM_IN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ADD"/>
  <state id="INPUT_STATE_ZOOM_OUT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SUBTRACT"/>
  <state id="INPUT_STATE_MAP_PAN_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_A"/>
  <state id="INPUT_STATE_MAP_PAN_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_D"/>
  <state id="INPUT_STATE_MAP_PAN_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_W"/>
  <state id="INPUT_STATE_MAP_PAN_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S"/>
  <state id="INPUT_STATE_MAP_ROTATE_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
  <state id="INPUT_STATE_MAP_ROTATE_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
  <state id="INPUT_STATE_MAP_ROTATE_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
  <state id="INPUT_STATE_MAP_ROTATE_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
  <state id="INPUT_STATE_MOUSECLICK" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT"/>
  <state id="INPUT_STATE_FIRE_PRIMARY_WEAPON_AT_CURSOR" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_RIGHT"/>
  <state id="INPUT_STATE_DETAILMONITOR_A" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
  <state id="INPUT_STATE_DETAILMONITOR_A" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
  <state id="INPUT_STATE_DETAILMONITOR_X" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_4"/>
  <state id="INPUT_STATE_DETAILMONITOR_X" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_X"/>
  <state id="INPUT_STATE_DETAILMONITOR_Y" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_3"/>
  <state id="INPUT_STATE_DETAILMONITOR_Y" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
  <state id="INPUT_STATE_DETAILMONITOR_B" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_1"/>
  <state id="INPUT_STATE_DETAILMONITOR_B" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
  <state id="INPUT_STATE_DETAILMONITOR_BACK" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_2"/>
  <state id="INPUT_STATE_DETAILMONITOR_BACK" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_BACK"/>
  <state id="INPUT_STATE_DETAILMONITOR_RB" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_6"/>
  <state id="INPUT_STATE_DETAILMONITOR_RB" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
  <state id="INPUT_STATE_DETAILMONITOR_LB" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_5"/>
  <state id="INPUT_STATE_DETAILMONITOR_LB" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
  <state id="INPUT_STATE_DEBUGLOG_PREV" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
  <state id="INPUT_STATE_DEBUGLOG_NEXT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
  <state id="INPUT_STATE_DEBUGLOG_COPY" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_C_SHIFT"/>
  <state id="INPUT_STATE_DEBUGLOG_FIRST" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_HOME"/>
  <state id="INPUT_STATE_DEBUGLOG_LAST" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_END"/>
  <range id="INPUT_RANGE_STEERING_YAW" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_RX"/>
  <range id="INPUT_RANGE_STEERING_PITCH" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_RY"/>
  <range id="INPUT_RANGE_STRAFE_LEFT_RIGHT" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_X"/>
  <range id="INPUT_RANGE_MOUSELOOK_YAW" source="INPUT_SOURCE_MOUSEAXES" code="INPUT_MOUSEAXIS_X_RAW"/>
  <range id="INPUT_RANGE_MOUSELOOK_PITCH" source="INPUT_SOURCE_MOUSEAXES" code="INPUT_MOUSEAXIS_Y_RAW"/>
  <range id="INPUT_RANGE_WIDGET_MOUSEWHEEL" source="INPUT_SOURCE_MOUSEAXES" code="INPUT_MOUSEAXIS_Z"/>
  <range id="INPUT_RANGE_MOUSEWHEEL" source="INPUT_SOURCE_MOUSEAXES" code="INPUT_MOUSEAXIS_Z"/>
  <range id="INPUT_RANGE_MENUSCROLL_X" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_X"/>
  <range id="INPUT_RANGE_MENUSCROLL_Y" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_Y"/>
  <range id="INPUT_RANGE_FP_YAW" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_RX"/>
  <range id="INPUT_RANGE_FP_PITCH" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_RY"/>
  <range id="INPUT_RANGE_FP_WALK" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_Y"/>
  <range id="INPUT_RANGE_FP_STRAFE" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_X"/>
  <range id="INPUT_RANGE_FIRE_PRIMARY_WEAPON" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_RZ"/>
  
  <action id="INPUT_ACTION_CYCLE_NEXT_PRIMARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_RIGHT"/>
  <action id="INPUT_ACTION_CYCLE_NEXT_SECONDARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_LEFT"/>
  <state id="INPUT_STATE_STRAFE_UP" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_UP"/>
  <state id="INPUT_STATE_STRAFE_DOWN" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_DOWN"/>
  <state id="INPUT_STATE_ROLL_LEFT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
  <state id="INPUT_STATE_ROLL_RIGHT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
  <state id="INPUT_STATE_MOUSECLICK" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_THUMB"/>
  <range id="INPUT_RANGE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_Z"/>
  <range id="INPUT_RANGE_THROTTLE" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_Y"/>
  <range id="INPUT_RANGE_DECELERATE" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_Y"/>
  <range id="INPUT_RANGE_WIDGET_SCROLL_LEFT" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_X"/>
  <range id="INPUT_RANGE_WIDGET_SCROLL_RIGHT" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_X"/>
  <range id="INPUT_RANGE_WIDGET_SCROLL_UP" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_Y"/>
  <range id="INPUT_RANGE_WIDGET_SCROLL_DOWN" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_Y"/>
  
</inputmap>
die geänderten einträge sind ganz am ende.
die steuerung ist dann wie folgt:

RT = Primärwaffe
LT = Sekundärwaffe
RB = Rollen rechts
LB = Rollen links
LS-Y-Achse = Beschleunigen, Bremsen (man muss noch in den einstellungen die achse für schub invertieren)
D-PAD-oben = strafe nach oben
D-PAD-unten = strafe nach unten
D-PAD-links = Auswahl nächster Raketentyp
RS drücken = Manuelle Zielauswahl
(auf den stationen ist bei mir springen X und ducken B, falls jemand mal denkt, warum es nicht mehr funktioniert)

alles andere bleibt. das einzige problem mit dieser steuerung, dass man in den highways die bahnen nach oben und unten mit dem D-Pad wechseln muss.

am besten dann noch in den einstellungen automatisches rollen abschalten und den boost-schalter anschalten.
so ist die steuerung zumindest für mich perfekt.


ich hoffe mal, dass es hilft. wusste auch nicht wohin damit, ist ja keine mod etc, deswegen denk ich mal, dass es hier gut aufgehoben ist. :)
vla88
Posts: 23
Joined: Thu, 16. May 13, 18:56

Post by vla88 »

Ahh sehr schön.
Die manuelle Zielanwahl hatt mir am meisten gefehlt.
Das mit der Zielhilfe hab ich trottel ernsthaft einfach mal
übersehen.

Hab bei den steuerungsoptionen nur gesehen "zielhilfe -ein"
bin nicht auf die idee gekommen dass es noch eine dritte
einstellung extra fürs pad gibt :D

Danke aufjedenfall!
Emanrov
Posts: 12
Joined: Wed, 13. Sep 06, 13:46
x4

Post by Emanrov »

phil767 wrote: Der Rechte Stick ist eh nicht belegt - macht mir doch daraus bitte sowas wie ne Shift Taste und lasst mich dann z.B. "RS(press)+LS(horizontal) = Rollen" oder "RS+Pfeil hoch = Sektorkarte" einstellen.

Muss ja nicht die Standarteinstellung sein, damit Anfänger nicht von Tastenkombos erschlagen werden :P aber nach 2-3 Stunden kann man sich bei Bedarf mal in die Steuerungseinstellungen trauen.

(Am besten beide Sticks als Kombotasten. LS ist dann sowas wie Alt+... und RS=Shift+... Boost wäre auch nicht umständlicher wenn der mit LS+LT aktiviert wird.)
http://forum.egosoft.com/viewtopic.php? ... ht=gamepad

Wäre sowas mit der inputmap umsetzbar?
Hab das mal versucht so zu lösen wie bei Shift+T ("INPUT_KEYCODE_T_SHIFT") allerdings eben mit "Right_Thumb_Joyaxis_x".

Ich geh mal davon aus dass es nicht machbar ist Button+Axis in Kombination zu wählen
(wüsste schon nicht was ich bei source="INPUT_SOURCE_...?" reinschreiben soll - JOYAXES_JOYBUTTONS?)
aber vielleicht kennt sich ja jemand damit aus? :wink:

Ich könnte es prinzipiell locker ertragen wenn jeder Knopf zwei Belegungen hätte. Menü-3-1-4 dauert mir mit Gamepad einfach zu lang, da kann man noch so sehr behaupten dass es komplett damit steuerbar ist.
razielsun
Posts: 35
Joined: Sat, 9. Nov 13, 13:35
x4

Post by razielsun »

Interessant fände ich es auch ob man beschleunigen und abbremsen so legen kann, dass es wie mit x + y funktioniert. Die ganze zeit die beschleunigen Taste drücken ist derzeit noch gewöhnungsbedürftig finde ich

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