Help - Can't Understand Why - Perfprmance

Ask here if you experience technical problems with X Rebirth.

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Seldion
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Joined: Sun, 10. May 09, 03:39
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Help - Can't Understand Why - Perfprmance

Post by Seldion »

I'm having a little bit of a problem with running X Rebirth, Well not running it but running it smoothly.

System Specs.
OS: Windows 8.1
Processed: 3.5GHz Quad Core
Ram: 8G clocked at 2200
GPU: Radeon HD 6450 2G
Clocked GPU 750
Clocked Memory 1800

Now I'm pretty sure this isn't the best rig that could be running this, I have my View, effect distance down to 30, My LOD is 0 (not sure what it was but lowering it improved performance.)

I do fine till I get into heavy populated areas and get a low frame rate of 15, or in a area with dust or gas clouds, when near a cluster of people I get from 15 low end too 25 high end but in dust clouds it stays at 15 and doesn't drop.

So if anyone could help me understand why I am having such performance issues I am all ears.
Harmar
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Joined: Tue, 19. Nov 13, 01:03
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Post by Harmar »

that's one of the currently performance problems, your computer would be on the low-highend computer scale. I have the same problems. that is about the same FPS I get atm you will just have to keep tweaking your settings and wait for patches most of the issues seam to be on the games end not your system
myztkl-kev
Posts: 244
Joined: Tue, 12. Nov 13, 04:47
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Re: Help - Can't Understand Why

Post by myztkl-kev »

Seldion wrote:I'm having a little bit of a problem with running X Rebirth, Well not running it but running it smoothly.
You and thousands of other people man. Read the forum stickies before posting :)
Seldion
Posts: 60
Joined: Sun, 10. May 09, 03:39
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Post by Seldion »

I see, I thought I had build it wrong or something, put the balancing out a bit and what not, I tried to keep it as balanced as I possibly could but not knowing much about computers I did my best.
myztkl-kev wrote:
Seldion wrote:I'm having a little bit of a problem with running X Rebirth, Well not running it but running it smoothly.
You and thousands of other people man. Read the forum stickies before posting :)
I did but when I meat all the recommended requirements it baffled me.
Duros
Posts: 11
Joined: Thu, 15. May 08, 14:33

Post by Duros »

Try adding <motionblur>false</motionblur> in documents /egosoft/numberfolder/.cfg - It did increase my fps for now at least, though seemingly acts odd at times.
Seldion
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Joined: Sun, 10. May 09, 03:39
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Post by Seldion »

Thank you for your help, Oddly enough turning that off made my frame rate jump too 120 and it hasn't budged yet, even in the dust/gas clouds.
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MartinSGill
Posts: 128
Joined: Tue, 10. Feb 04, 02:08
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Post by MartinSGill »

Duros wrote:Try adding <motionblur>false</motionblur> in documents /egosoft/numberfolder/.cfg - It did increase my fps for now at least, though seemingly acts odd at times.
OMG thanks! I hate motion blur with self-righteous, indignant passion. You just saved my sanity :)
CBJ
EGOSOFT
EGOSOFT
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Post by CBJ »

I've got some bad news for you and some good news.

The bad news is that that line in the file isn't read by the game. Any performance improvement or other difference that you've seen in-game must therefore be coincidental.

The good news is that we do plan to implement this option, so there's no harm in leaving it set to your preferred state.
Seldion
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Joined: Sun, 10. May 09, 03:39
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Post by Seldion »

But I no longer get the blur when going thought travel lanes, or turn really quickly or even when something passes in front of me.

So this confuses me even more that someone from Egosoft has said this but yet it still took the blur out regardless.
myztkl-kev
Posts: 244
Joined: Tue, 12. Nov 13, 04:47
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Post by myztkl-kev »

i tried this and didnt notice anything
Xani89
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Joined: Wed, 20. Nov 13, 06:39
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Post by Xani89 »

Yes, <motionblur> option is not working. It's placebo effect, probably.

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