Petition for "Elite" style local scanner in Right Hand Monitor + Targetting Please

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Cloth Ears
Posts: 31
Joined: Wed, 26. Jul 06, 20:26
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Petition for "Elite" style local scanner in Right Hand Monitor + Targetting Please

Post by Cloth Ears »

I am loving this game. Like other X games, it does not puppy walk you and requires careful observation ( "Think" :? )

However combat requires a simple "Elite" style local scanner selectable in the Right Hand Monitor showing you nearby threats and their orientation as the little red icons round the screen are less useful than they were in X3 when they were round the edge of the screen. If you don't know the game "Elite", then realise that it is the grandpa of all Space Simulations that us old fogeys played on steam powered computers way back in in the last century.

If you agree, then plus one this thread please.
Last edited by Cloth Ears on Mon, 18. Nov 13, 10:42, edited 2 times in total.
Dednot
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Joined: Sun, 21. Dec 03, 03:53
x4

Post by Dednot »

I have to agree. Part of the X universe mantra is 'FIGHT'. And this is the 21st century for us players. How are we expected to FIGHT if we can't target the enemy???

Seriously, if all combat is supposed to be done by drones not under our direct control, then we should have been told, no 'hands-on' combat system will be in the game...

Even the last versions of X had Auto Pilot Fight at least, but this version has point, shoot, and mostly miss... No radar, no target selection, no real mapping of the local space for prioritizing targets, no pursue, no matching target speed, nothing...

I've been playing, and spending cash on X games since the beginning, and I'm a bit confused.

The only logic would be that they did not have time to write the code for a combat interface before release. Now, I'm willing to wait for a major patch, but if the current combat system (or lack of one) is the actual intent of this iteration of X, then X is no longer for me.
bacon
Posts: 10
Joined: Mon, 14. Jul 03, 20:37
x3tc

Post by bacon »

I have to agree too, it's just too much searching to find the next target. I can't really say much more on it. I'd like a previous next target function too, but a radar would at least help.
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ezra-r
Posts: 3423
Joined: Fri, 14. Oct 05, 21:04
x4

Post by ezra-r »

yeap, hud sometimes is not clear enough to make you follow enemies when they are behind you (there is no target nearest enemy key either so...)
GrahamArt
Posts: 10
Joined: Sat, 16. Nov 13, 19:12

Post by GrahamArt »

I have to agree, combat needs more visibility.

That being said, the latest elite saga, Dangerous, is not far away and looks good. I mean really good.
Cloth Ears
Posts: 31
Joined: Wed, 26. Jul 06, 20:26
x3tc

Post by Cloth Ears »

GrahamArt wrote: That being said, the latest elite saga, Dangerous, is not far away and looks good. I mean really good.
I backed it as soon as I heard David Braben was heading the team. Not put a single penny on Star Citizen. I bet ED is better, even if smaller in scope. Back in the 1980s Braben and Bell used nature's mathematical Fibonacci sequences to shoehorn a whole Universe of trading into 32k. No doubt they will apply there ingenuity well to this project.

Anyway, offtopic :oops:
Cloth Ears
Posts: 31
Joined: Wed, 26. Jul 06, 20:26
x3tc

Post by Cloth Ears »

Dednot wrote: Even the last versions of X had Auto Pilot Fight at least, but this version has point, shoot, and mostly miss... No radar, no target selection, no real mapping of the local space for prioritizing targets, no pursue, no matching target speed, nothing...
Yes, well put.

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