URV Forge Station Building - Station Not Collecting Wares - Forgot Cargo Drones

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HyperionXL
Posts: 38
Joined: Tue, 23. Oct 12, 09:36
xr

URV Forge Station Building - Station Not Collecting Wares - Forgot Cargo Drones

Post by HyperionXL »

I see ships flying up to where I set up the URV Forge with my Constructor Ship. I see ships flying up to it with wares in their cargo, but they are not sending the wares to the constructor ship. There are constructor drones on board (about 10). I've looked through the save file and have found nothing to help there.

Edit: My mistake. I forgot cargo drones. Is there anyway I can add them in the save file?
NanoLion
Posts: 6
Joined: Thu, 21. Jul 11, 03:16
x3tc

Post by NanoLion »

Hello, you could try putting this line in

<ware ware="cargolifter" amount="what ever you need or can fit"/>

Hope it helps

Also if you wouldn't mind, could you tell me what the name or ID of the construction ship is please, I can't find mine as it has nothing in it at the moment.

Cheers
DarrikVkir
Posts: 31
Joined: Wed, 13. Jul 11, 23:27

Post by DarrikVkir »

Just search for owner="player"

As players we don't own that many assets to start with, the macro you are looking for is builder_ship or something of that nature. It's pretty obvious when scrolling through things you own.
dmk
Posts: 682
Joined: Fri, 25. Nov 05, 00:59
x4

Post by dmk »

Code: Select all


 <component class="ship_xl" macro="units_size_xl_builder_ship_plot_01_macro" connection="space" owner="player" ...
DigitalLibrarian
Posts: 6
Joined: Wed, 20. Nov 13, 01:10

Post by DigitalLibrarian »

This is still a bug. :evil:

There shouldn't be a state that the ship goes into that cannot be reverted. Just because the player didn't have a cargolifter in the construction ship, it should not require the player to modify the save file by hand just to fix it.

This is a design flaw. Either the game should not have let you put the ship in construction mode, or there should be a way to add the drone after the fact.

Filing this under "Yet another broken thing about Rebirth"
poupoulou
Posts: 23
Joined: Sun, 5. Feb 12, 10:33
x3ap

Post by poupoulou »

DigitalLibrarian wrote:This is still a bug. :evil:

There shouldn't be a state that the ship goes into that cannot be reverted. Just because the player didn't have a cargolifter in the construction ship, it should not require the player to modify the save file by hand just to fix it.

This is a design flaw. Either the game should not have let you put the ship in construction mode, or there should be a way to add the drone after the fact.
Totally agreed: the player doesn't understand what is happening.
The game does not give a lot of feedback, so I never know if it is a bug or a feature.
redlines08
Posts: 18
Joined: Tue, 10. Dec 13, 21:15
x4

Post by redlines08 »

for the workable Fixaround of loosing your builder Ship at the start here is the code you need to replace it

Note you must buy a builder ship from any ship yard first before u attempt this

its a 2 part code on the ship to be-able to get the URV forge build
open up any save file u wish then

1st find this code

Code: Select all

<component class="ship_xl" macro="units_size_xl_builder_ship_macro" connection="space" owner="player" knownto="player"
2nd replace it with this code

Code: Select all

<component class="ship_xl" macro="units_size_xl_builder_ship_plot_01_macro" connection="space" owner="player" knownto="player"
3rd find this code

Code: Select all

<connection connection="connection_buildmodule01" macro="connection_buildmodule01">
<component class="buildmodule" macro="buildmodule_stations_albion_macro" connection="buildmodule"
4th replace it with this code

Code: Select all

<connection connection="connection_buildmodule01" macro="connection_buildmodule01">
<component class="buildmodule" macro="buildmodule_stations_plot_01_macro" connection="buildmodule"
enjoy

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