Look at this translation
and by the way Reverse engineering for solar power plants - http://216.239.35.120/translate_c?hl=en ... atches.htm
Rei`s x-Tension-Modding-Doku V1.0
NOTE:
I do not take any responsibility for what happens with your stuff, if you use this guidance.
I am responsible neither for damage to the PC nor to the play/playing and.
Blablabla, knows it everything already......
0 .
Which one needs
one Hexeditor (a good you find on Kaiserdraches HP http://xtension.ch.vu/ in the section "EXE")
I use abenfalls this HEXEditor
one save conditions, which one wants to manipuieren
Note: All changes of a Saves remain putting the names back on storing and later erhalten.Um into the original values, must it back everything by hand again into the original values put.
0.5
Please of the save which can be manipulated provide a backup copy
If its that does not make, see above "NOTE:....."
Contents:
EDIT section
1.Sektornamen umhexen
2.Sektorbeschreibung modify
3.CPU-Schiffsnamen modify
4.CPU-Fabriknamen modify
5.Raketen rename
Other section
1.Wie get I its own dockyard?
Appendix
1.Vorschau next version
2.Credits
EDIT section
1.Sektornamen umhexen (Beispiel:Argon prime)
One more vorweg:Der changed may not be longer than the original name, otherwise the play falls.
More briefly it may do however quite be however in addition later more.
We open the appropriate sav file of the spielstandes, in which we want to change the sector name.
Then we use the search function ( example picture ), type there the appropriate sector name (e.g. argon prime) and click on OK ONE.
In the right column now the result, is coloured emphasized argon prime, ( example picture )
Now we mark the first letter of the name (A)in of the right column, and type the new name.
The previous name (argon prime) is automatically gradually replaced.
You will notice that our new name (new Earth) is shorter, as the original.
So that the remaining letters disappear correctly, you click on in the MIDDLE column the place, where the "remainder" converted into Hexzahlen anfaengt.( example picture )
Note: Jeder/s in the right column of indicated letter/characters is in the middle column a two digit number.
There you change the number/letters of the remainder in 0(Null) over ( example picture )
After it thereby are finished, you use again the [url=http://forum.egosoft.com/search.php][b]Su[/b]ch[b]Fu[/b]nktion[/url], in order to determine, whether the original sector name again in the save vorkommt.( example picture )
There is mostly a sector name twice per save.
This name (argon Prime)muesst it now also change, in the same, which it already in previous step use have (new Earth).
Again must replace the remainder (if available) to it through that remainder to hexzahlen (in the middle column) by zeros entfernen.( example picture )
Now we store the save in the x-Tension-Verzeichns, close the Hexeditor, start X, load the spielstand and admire the result....( Beispielbild1 , Beispielbild2 )
If you secure this spielstand in the play on another save conditions, the name is erstetzt NOT again by the original, the names remains the same so for a long time, until their it changes again by hand
2.Sektorbescheibung umaendern(Beispiel:Argon prime)
Note: Again once the new entry may not be longer, than the original
In order to change the description of sector, we look at ourselves first times in X the description of sector.
There picken we us a word sequence raus(beispiel argon prime: X close and open the homeland system of the Argonen ", the Hexeditor, load the save conditions, with which we want to change the description of sector.
There we use the [url=http://forum.egosoft.com/search.php][b]Su[/b]ch[b]Fu[/b]nktion[/url] (we wisssen in the meantime, where those is, and like we look it benutzen), and exactly for the word sequence ( example picture )
Now we click on the at the beginning of the description of sector and letter the new.
Again the old becomes automatically by the new ersetzt.( example picture )
Sorry that I had written Mussterschiff instead of parent ship, but I a little was overtired, when I had made these pictures.
Re+once know some Buchsaben uebrigbeliben ( example picture ), and to become again "annulliert".( example picture )
ATTENTION Considered with the two last example pictures the Hexzahl (è with mir), which stands behind the "remainder", and on which left side also one point represents.
This number (with me è) may not be overwritten, also, if it represents "only" one point, and is surveyed easy or thus with 00 is confounded!!!!!!!!
Now, and admires your result (beispielbild1 , beispielbild2 ) stores
3.CPU-Schiffsnamen umaendern(Beispiel:Argon Buster)
Note: If you the names of a type of ship (e.g. argon Buster) by another erstetzt (e.g. scrap iron crate) become ALL Sails this type equipped with the new name.
The name may not be longer, but erlaubt.(wie is more briefly had)
Also:erstes actions as had:
Hexeditor start, Savegame load
Then the [url=http://forum.egosoft.com/search.php][b]Su[/b]ch[b]Fu[/b]nktion[/url] does not start (times completely which neues), but "Replace" (replace) select the function ( beispielbild1 )
There give you with "appear" to the original name and with "Replace" the new name.
Then you beataetigt as the first the button "....following occurances", afterwards the button "... previous occurances ". ( example picture )
Both marks comes a window, which like an error message it looks that is it however not!
It is only one message, how many entries were found and replaced to argon Buster.
ATTENTION If the new name is shorter than the original (e.g. argon Buster > < beer crate = 3 letter kuerzer)muesst it with "Replace" the new name and behind it as many paints < bh:00 > directly sets, as many letters the new name would be shorter.
You must also the blanks beachten( beispielbild1 , beispielbild2 )
After you button both once pressed and confirmed the messages, can store you and you your result look at ( beispielbild1 , beispielbild2 )
ATTENTION If the "unknown quantities of xenon ships" umbenennent want it, must proceed you differently, there it several kinds of unknown quantities xenon ships gibt:XM0, XM1, XM2:
You load the save, activate the [url=http://forum.egosoft.com/search.php][b]Su[/b]ch[b]Fu[/b]nktion[/url] and enter "unknown xenon ship".
Now the [url=http://forum.egosoft.com/search.php][b]Su[/b]ch[b]Fu[/b]nktion[/url] marked the M0 that e.g. in "M0-Mutterschiff" can rename it.
Briefly under the first entry there is still another "unknown xenon Schiff".Dieser entry is the name for the XM1, which one would rename in XM1 could (there XM1 is shorter, than unknown xenon ship, must it the method specified above for the verkuerzung of the names use.)
Next unknown quantity xenon ship is the M2.
Afterwards still XTL and XTS.(beispielbild1 come , show the entries of XM1, xm2, xm0)
Example picture for the change of name of the xenon ships.
4.CPU-Fabriknamen change (beispiel:Raumspritbrennerei)
Note: If you the names of a Fabtyps (e.g. Raumspritbrennerei) by another erstetzt (e.g. Fuselbude) are equipped ALL Fabs of this type with the new name.
The name may not be longer, but erlaubt.(wie is more briefly had)
Achtung:Es become all (also eure)Fabriken renamed, which have the same name, like the changed CPU Fab.
Thus best before that the CPU Fabs in the play x-Tension themselves rename all your "your Raumspritbrennerei" in irgeneinen names without a contained "Raumspritbrennerei" rename!!!
If its that does not make, I become for nix garaniteren.
You used again the Replace function and give in "appear" the original name (Raumspritbrennerei) and with "Replace with" the new names.
Then you beataetigt exactly as with the ships as the first the button "....following occurances", afterwards the button "... previous occurances ".
Both marks comes a window, which like an error message it looks that is it however not!
It is only one message, how many entries were found and replaced to Raumspritbrennerei.
ATTENTION If the new name is shorter than the original (e.g. Raumsprit raumsprit-brennerei > < bierbrauerei = 7 letters kuerzer)muesst it with "Replace" the new name and behind it as many paints < bh:00 > directly sets, as many letters the new name would be shorter.
You must consider also the blanks.
with Replace the following would have to then stand:
Bierbrauerei<bh:00><bh:00><bh:00><bh:00><bh:00><bh:00><bh:00 >
In principle it is the same method as the ship renaming.
5.Raketen rename (Beispiel:Hornisse)
As had, savegame load, Replace function use.
In "find" the original names of the rocket enter enter (Hornisse), and with "Replace with" the new names.
ACHTUNG:Wenn the new name is shorter than the original (e.g. Hornet > < bee = 3 letter kuerzer)muesst it with "Replace" the new name and behind it as many paints < bh:00 > directly sets, as many letters the new name would be shorter.
You must consider also the blanks.
with Replace the following would have to then stand:
Biene<bh:00><bh:00><bh:00 >
Wieder:Im principle is it the same method as the ship renaming.
example picture for a successful renaming
Other section
1.Wie get I its own dockyard
One gets a dockyard only, by playing the end of the Persusmission a little differently than vorgesehe.
Normal mission process:
1.Man arrives at Menelaus paradies, waits, until Orca and Melissa arrive
2.Wenn of the Orca and Melissa at MP arrive, appears the gate after AP, fly through.
3.Man waits is AP, until Orca and Melissa arrive
4.Wenn Orca and Melissa in AP a few seconds are present, come a message: "muck a XM2, destroy!"
5.Wenn XM2 destroyed, is one the northern sector empty spaces, and if one comes back has to the tl already dsie charge rausgeworfen>keine threw.
Mssionsverlauf, in order threw to get:
1.Man arrives at Menelaus paradies, waits, until Orca and Melissa arrive
2.Wenn of the Orca and Melissa at MP arrive, appears the gate after AP, fly through.
MORE AAAAAAABER NOW:
3.In AP at the beginning (east gate) of the sector on TL+Melissa do not wait, but already to north gate fly, and c.a. 400-300m before the gate entrance wait, until TL+Meli come.
4.BEVOR now Melissa after a few seconds presence the message sends and the xenon destroyer appeared, must one by the gate in the north fly, and ALL ships there shoot, without flying once back to AP.
5.Wenn alles ruhig ist,zurueck nach GF.
ACHTUNG:Direkt in eurer Naehe erscheint dann im GF sofort der XM2,und ihr bekommt jetzt erst die Meldung,dass ihr den XM2 vernichten sollt.
6.Nach dessen Zerstoerung spricht ihr mit Melissa,welche nun euch (wie im Missionsscript programmiert) auffordert,die Schiffe im Nrden zu zerstoeren.
7.Da ihr aber die Schiffe schon zerstoert habt,spricht ihr sie gleich nochmal an,und bekommt die Meldung:Bravo,ich ueberlasse dir den TL.
Weil der TL nun keine moeglichkeit hatte,die Station auszuwerfen,da ihr zwischen der Zerstoerung des Getsu Fune-XM2 und der Uebergabe des TL kein einziges mal den Sektor verlassen habt,besitzt ihr nun eine Handelsstation im TL,die beim auspacken zur Schiffswerft wird.
Um die Werft zu beliefern koennt ihr nicht wie immer bei frachtern sagen:
"Heimatbasis ist...,Hole Ware zum besten preis",sondern muesst immer fuer jede Warenlieferung "Hole ware bei folgender Fabrik" befehlen.
Ich hab ein Savegame (gemacht mit MikesEXE) mal oline gestellt.
Die EXE+Mikes Readme sind mit im Zip.
Situation:Ihr habt gerade seid gerade bei Schritt 3:Warten auf Orca und Melissa.
Ihr seid etwa 500m vom Nordtor entfernt.
Ihr habt die X mit einigen Hornissen (ich glaub 50),die zur saeuberung reichen sollten.
Weiterhin steht noch ein Argon Mammut "Command" in Getsu Fune,in dem einige Schiffe sind.
Sobald der Orca c.a. 3-7 sec. im Sektor ist,solltet ihr das Nordtor durchfliegen.
Download Save+EXE (c.a. 3,3mb) IMMOMENT OFFLINE
Anhang
1.Vorraussichtlich in naechster Version:
Namen (Schiff,Sektor,Raketen) laenger als das Original .............(100% Chance)
Schiffswerte (max Laser,Raketen,Speed etc)veraendern ..........(100% Chance)
Laser umbenennen ....................................................................(100% Chance)
Waren umbenennen ..................................................................(95% Chance)
Schiffe mit der HE-Strahlenwaffe ausruesten ..............................(90%Chance)
CPU-Schiffe mit Squash-minen statt Raketen ausruesten .........(75% Chance)
Vollstaendige Benutzung der Schiffswerft (ob und wie moeglich)(60%Chance)
Xenonrang ..................................................................................(2% chance)
Artillerie ..(?% chance,da ich nicht weiss,fuer was das ist,aber scheint eine Untersuchung wert zu sein)
2.Credits:
Idee:.........................Rei Ayanami
Faq erstellt von:.......Rei Ayanami
Betatester:...............Rei Ayanami , Anubis(the real X2 Player)
Beonderen Dank an:cronos,der die Bilder ueberarbeitet hat
................................shinji_SLITSCAN,der mir enorm(wenn auch unabsichtlich) bei einem Fabriknamenproblem half
..................................EGOSOFT,welche die fantastischen Spiele XBtF und X-T produziert haben.
..................................macht weiter so!
.................................Alle X-Fans da draussen,die EGO unterstuetzen!!!
Und eine Frage noch an die DEV-Net user:hat einer von Euch noch die X-Tension-Debugexe?
EGO war so besch***** ,die vom Server zu loeschen (laut Aussage von Bernd).
Mit dieser EXE koennte man noch allerhand herausfinden.
Ja,ich bin bereit,LVL5 zu werden,wenn diese EXE noch auf dem Server ist.
RXTMDV1.0-Ende-----------------------------------------------------------------
Ich hoffe,es gefaellt/nutezt euch!
Verbesserungsvorschlaege erwuenscht.
Sind weitere Versionen erwuenscht?
Sollen wir die RXTMD (wenns noetig ist) auch fuer X2 machen?
EDIT:Wenns jemand fuer das englische Forum uebersetzen will....
Rei
Look X-Tension-Modding & Reverse engineering for solar p
Moderator: Moderators for English X Forum
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First:Tahnx,TibCom,but i thought i have said,that the translation should be done by Staelth.
And the screenies are missing,too.
Newbs would not understand a word,without the examplepictures.
And plz dont make no crap with my Documentation,like using Bablelfish or something.
My Docu should have high quality.
Its ok,what you have done,but a human is better in translation than a pc
And in the next version i explane how to make spinning Factories (not only SPPs),and how to move them around the sector (if you want,you can move them behind planets
),and other things....
Rei
And the screenies are missing,too.
Newbs would not understand a word,without the examplepictures.
And plz dont make no crap with my Documentation,like using Bablelfish or something.
My Docu should have high quality.
Its ok,what you have done,but a human is better in translation than a pc

And in the next version i explane how to make spinning Factories (not only SPPs),and how to move them around the sector (if you want,you can move them behind planets

Rei
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@Rei, where you are asking above (in german) for a "X-Tension-Debugexe"in your Docs. First it is STILL illegal for ANY Dev member to pass on informations gained from the Dev Net, let alone a debug exe.Und eine Frage noch an die DEV-Net user:hat einer von Euch noch die X-Tension-Debugexe?
EGO war so besch***** ,die vom Server zu loeschen (laut Aussage von Bernd).
Mit dieser EXE koennte man noch allerhand herausfinden.
Ja,ich bin bereit,LVL5 zu werden,wenn diese EXE noch auf dem Server ist.
Second, this Exe will NOT work with any version of XTension as the version of the beta this exe run on is structured a LOT different than the "normal" XTension.
And then to say you would have become a Level5 Dev member just to get this item takes the cake as as mentioned before, once you sign a NON Disclosure Agreement (NDA) this means just that, what it says.
Why not get your project done like so many of us before you, doing it the hard, honest and LEGAL way to find out things in X. We of the "old school" like Melissa, starfighter, MKessel, alshain and many others did NOT NEED any info from the Dev Net to get what we wanted done in X, just logic, common sense and trying sometimes the craziest things to see what is possible with X.
Of course, how to use a hex editor is paramount too.
Re your spinning stations and shifting stations in XT, this is easy once you compare a spinning stations data (Trading Station) with a non spinning station and note where the difference is and apply this to the station which you want to spin. A word of caution, not all stations are aligned by an axis through the dock of the stations, some stations will show an erratic behaviour when spinnig.
The same with the location of stations, JeffB already in XBtF explained how this works with asteroids and stations and Melissa showed us some pirate stations in the most unlikely places a long time ago.
My 2 cents on this subject.
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The note is old,ignore it plz
I wanted to remove this note in the next version,because between the time i have wrote this doc for the germans and TibComm wrote it here,some lvl5 people said that this exe istnt avalible.
(@Stealth:Plz delete these lines in your translation,and plz talk to me,before you put it in this forum)
But am I not allowed to ask people,how they did their stuff?
When they say "yes,I show you" I have to research/work less,so i can make better/bigger documentations/Mods.
When they say no,its ok,then i am doing it myself.
But the reason why i am saerching for much help in editing X-T is,that soon X2 is coming out,and then my mod is useless.
So i wanted to finish it as fast as possible.
Debug-XT.exe
I never wanted to do illegal things.
But i cant understand,why EGO isnt making the X-T-Tools for public,when X2 is coming out soon.
Whe have already discussed about these things in the german forum,so i dont want to continue here!
Rei
I wanted to remove this note in the next version,because between the time i have wrote this doc for the germans and TibComm wrote it here,some lvl5 people said that this exe istnt avalible.
(@Stealth:Plz delete these lines in your translation,and plz talk to me,before you put it in this forum)
I am doing it with a hexeditor,and yes, I am doing the hard way,now.Why not get your project done like so many of us before you...
But am I not allowed to ask people,how they did their stuff?
When they say "yes,I show you" I have to research/work less,so i can make better/bigger documentations/Mods.
When they say no,its ok,then i am doing it myself.
But the reason why i am saerching for much help in editing X-T is,that soon X2 is coming out,and then my mod is useless.
So i wanted to finish it as fast as possible.
Debug-XT.exe
I never wanted to do illegal things.
But i cant understand,why EGO isnt making the X-T-Tools for public,when X2 is coming out soon.
Whe have already discussed about these things in the german forum,so i dont want to continue here!
Rei
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It is ok with me when you do all the stuff with a hex editor, I have no problems with that. I know from personal experience how much fun and satisfaction one gets when doing something no one else ever done in X before with hexing. Remember, I am one of the original hexers
My post was only in regard to the Dev Net issue.
Why EGOSOFT does what it does, only EGOSOFT can answer, there are some things I do not like either but I respect the decisions of the powers that be. One reason for not opening up "tools" or whatever for XT might be, X2 is somehow similar structured as XT codewise. Which we will only know when X2 - The Threat is released. Btw, this is my opinion only and does not reflect the true state of X2 (however this might be and which also has nothing to do with any beta version in the past or present).
Cheers

My post was only in regard to the Dev Net issue.
Why EGOSOFT does what it does, only EGOSOFT can answer, there are some things I do not like either but I respect the decisions of the powers that be. One reason for not opening up "tools" or whatever for XT might be, X2 is somehow similar structured as XT codewise. Which we will only know when X2 - The Threat is released. Btw, this is my opinion only and does not reflect the true state of X2 (however this might be and which also has nothing to do with any beta version in the past or present).
Cheers
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Rei: I didn't have those lines in the document, I only had the hex-ed savegame info. If I violated any regulations, I'm sorry because I was not informed of them.
Mind you, the savegame hex-edits still work... I tested them personally, to avoid any damage because of document misunderstanding.
CJ: I have no information whatsoever on EXE modding (though it would be a great boon for me). *IF* I sign the NDA, would I get access to the advanced methods that were used by other power-modders such as MKessel, Melissa, starfighter, alshain, yourself and all the others?
Frankly, randomly poking around the game EXE is too much for me to do all by myself, and since I wish to become an advanced modder (meaning I wouldn't have to PRIMARILY use XTPatch)...
Mind you, the savegame hex-edits still work... I tested them personally, to avoid any damage because of document misunderstanding.
CJ: I have no information whatsoever on EXE modding (though it would be a great boon for me). *IF* I sign the NDA, would I get access to the advanced methods that were used by other power-modders such as MKessel, Melissa, starfighter, alshain, yourself and all the others?
Frankly, randomly poking around the game EXE is too much for me to do all by myself, and since I wish to become an advanced modder (meaning I wouldn't have to PRIMARILY use XTPatch)...