X3AP PALC Lag

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999jefro
Posts: 121
Joined: Wed, 27. Feb 08, 22:19
x4

X3AP PALC Lag

Post by 999jefro »

o/ Folks

So I was testing some PALCs on my modified save on the Pteranodon (Havnt got a full rack of them on my legit save yet so its still using ISRs) However i have found that when either the right or left battery fires (8 PALCs) my FPS reduces to <5, when both R and L batteries fire the game becomes unplayable because I am unable to avoid enemy fire due to input lag.

Is there any way to fix this lag using PALCs which would still allow me to play unmodified (possibly my editing the effect made by the laser).

My hardware:
GFX: ATI 4850 1GB OCed @730MHZ/1050MHZ... Older graphics card but ive never had a problem with the X series in the past with the exception of very large battles (the lag im experiancing atm is 1v1 M2 v M2)
CPU: AMD Athlon X2 6400+ OCed @3.4GHz Same as above
RAM: 4GB DDR2
999jefro
Posts: 121
Joined: Wed, 27. Feb 08, 22:19
x4

Post by 999jefro »

Ok i did a little digging and i figured out how these PALCs are causing so much more lag than the similer beam weapons (I tested against Kyon emiters on my corvette) The effect hangs in space for a second or so after you have fired. This appears to set them apart from the other beam weapons which imediatly disapate. Is there any way i can modify this weapon to turn the effect off? Surely it cannot be too difficult.
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eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

Known issue. Optimizations for the PALC are being looked into for the next bug fix. Finding the best way to reduce lag will take some time.
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werewolves?
Posts: 1166
Joined: Tue, 31. Jan 12, 00:58
x4

Post by werewolves? »

Try reducing prerendered frames/flip queue to 0 or 1.

Seems to make it playable for me.

http://forum.egosoft.com/viewtopic.php?t=337395

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