Get.Ware and v1.3

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

kylereich
Posts: 325
Joined: Mon, 17. Nov 03, 16:38
x3

Get.Ware and v1.3

Post by kylereich »

I have yet to upgrade to v1.3 and I had a question. I use the above script to simplify chaining (under Reven's excellent guide, thanks a bunch!). Does it still work under v1.3? I can't see why it wouldn't I just don't want any suprises. Thanks.

Kyle
Omicron
Posts: 1113
Joined: Tue, 8. Jul 03, 21:21
x2

Post by Omicron »

i also use get.ware, can anyone tell us whether it is affected?
Animated signature removed - Abyss
[ external image ]
DanishEagle
Posts: 327
Joined: Thu, 19. Feb 04, 12:25
x3tc

Post by DanishEagle »

I have just tried to run Get.Ware and it seems to be working. I haven't let it run for a longer period of time.

I was able to tell my transport to make -1 trips, and buy for 0 credits at my SPP. I saw the transport take off from it's homebase, and head for the SPP after i issued the command, so everything indicates that GetWare works as good with 1.3 than it did with 1.2

DanishEagle
kylereich
Posts: 325
Joined: Mon, 17. Nov 03, 16:38
x3

Post by kylereich »

Good. I was not looking foward to having to rework 8 different chains.

Kyle

Return to “X²: The Threat - Scripts and Modding”