Just as a quick FYI - I installed 1.3 and loaded one of my save games, and I have no "Modified" tag like everyone is talking about.
The only script I have in that game is the old infinite loop station accountant. I had deleted the script files from the script folder. (Which obviously sill left me with the infinite loop.)
I don't have any modded files anymore, and I put the .pck files back in the types folder.
Someone may want to try experimenting with the old way of putting mods in the types folder and repacking the .txt files. And with deleting script files after they are saved into the save game to see if you can still have the mod without the Modified tag.
No "Modified" Tag....
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- Posts: 13
- Joined: Wed, 6. Nov 02, 20:31
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- Posts: 2981
- Joined: Mon, 29. Dec 03, 03:29
Wouldn't be bad. Would just make it easy to defeat the modified tag. That wouldn't be bad either, IMHO, just doubt that if egosoft wanted the tag in there they'd let you get rid of it that easily.
I understand you don't have any scripts loaded, but there's no way the game can tell the difference between you and someone else that's just deleted all of their scripts after using them. For that reason, we're all tagged.
I understand you don't have any scripts loaded, but there's no way the game can tell the difference between you and someone else that's just deleted all of their scripts after using them. For that reason, we're all tagged.
"Nature's first green is gold" . . . stay golden.