Now that 1.3 is out is there any way to add more missions to stations?
I really want to try to make or download a ton of military style missions, i.e. split stations executive that wants you to kill or destroy a ship (person), factory (competition) etc. but with a ranking system. Something like the old elite military of federation or imperialist.
missions?
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 38
- Joined: Sun, 1. Feb 04, 21:12
I'm working on a set of scripts that I'm referring to (in my head, at least) as 'encounters'.
The first cut is a mobile pirate base - depending on a configured difficulty setting, a random TL on up to a random Carrier, with a difficulty-based number of fighters and maybe even some corvettes on the higher settings.
It will choose and attempt 'missions' of it's own, e.g. attack shipping in a sector, attack a base, etc. -- getting rewards for successes which it will use to repair/replace fighters, buy more, buy corvettes, etc.
At least that's the plan! So far, I only have a TL with fighters (mission ships, wingmen, and base defenders) that can attack a random target or targets -- no reward/repair systems yet but that's mainly just a question of time.
I'd certainly LIKE to hook this and other things up to the mission system, but how (or even if) you do so wasn't immediately obvious to me, unless the prompts/actions from the bbs messages are based on the 'load from var/number' type commands in the general commands area of the Script editor.
So, I can't answer your question but add me to the list of people who want to know said answer
The first cut is a mobile pirate base - depending on a configured difficulty setting, a random TL on up to a random Carrier, with a difficulty-based number of fighters and maybe even some corvettes on the higher settings.
It will choose and attempt 'missions' of it's own, e.g. attack shipping in a sector, attack a base, etc. -- getting rewards for successes which it will use to repair/replace fighters, buy more, buy corvettes, etc.
At least that's the plan! So far, I only have a TL with fighters (mission ships, wingmen, and base defenders) that can attack a random target or targets -- no reward/repair systems yet but that's mainly just a question of time.
I'd certainly LIKE to hook this and other things up to the mission system, but how (or even if) you do so wasn't immediately obvious to me, unless the prompts/actions from the bbs messages are based on the 'load from var/number' type commands in the general commands area of the Script editor.
So, I can't answer your question but add me to the list of people who want to know said answer

-
- Posts: 1311
- Joined: Fri, 27. Feb 04, 10:36
Well i do appreciate the belated reply, and there is a thread on DEVNETsimular to what i was asking for above, but i fear it will be the 23rd century and X7 will be out before i can actually do a few missions for the Argon or Split military 
But i will definatly d/l whatever you make and give it a go, sounds like it could be quite interesting and fun when complete.

But i will definatly d/l whatever you make and give it a go, sounds like it could be quite interesting and fun when complete.