OK found another bug I haven't seen anyone say anything about so...
If you are sitting in your Valhalla, you cannot tell another ship to jump to another sector that does not have a jump beacon in it. The other ship should not be affected by what ship I'm sitting in.
Also, the Valhalla can jump to unfocused jump space but cannot jump back to regular space if a jump beacon is not in the sector you left from. Even if it has gates. Jumping to and from unfocused space should not be dependant upon a beacon or gates. This also can strand you out in unfocused space in any ship if you jump from a sector that only has Accelerators.
All ships should be made to come in from gates or accelerators when being created. It takes too much of the immersion away when they just pop in from anywhere. In unfocused space, they should pop in from outside radar range at minimum. After all, if they can jump to their desired location without using gates, then why is the galaxy dependent upon gates in the first place? Read my tag line Egosoft.
Valhalla Command Ship bug in AP 2.5.1 - confirmed.
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Valhalla Command Ship bug in AP 2.5.1 - confirmed.
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Thanks, I cannot test that in vanilla myself as I don't have the ship. I think perhaps you need to put something on the Universe forum as well to ask if other vanilla players see the same behaviour. With some vanilla confirmation we can inform the X3AP bug-tracker of this.
BTW, no ship can jump back to normal space (unless rerouted to another sector) that used the UFJD from a sector without at least one working jump gate or jump beacon. TOAs are not enough. Your issue seems slightly different if jump gates are not enough either with the Valhalla.
BTW, no ship can jump back to normal space (unless rerouted to another sector) that used the UFJD from a sector without at least one working jump gate or jump beacon. TOAs are not enough. Your issue seems slightly different if jump gates are not enough either with the Valhalla.
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Re: Command Ship bug in AP 2.5.1
Confirmed (for "Jump to Sector" orders). I was in Circle of Labour, so I dropped my JB and called in my Valhalla. Then I picked up the JB and changed ships. I then ordered my Hyp to "Jump To Sector" and the only available sectors it listed (highlighted on Universe Map) were those with JBs. If I gave the command to "Dock At", then selected the sector/station (one without a JB), my Hyp jumped fine (since it has Auto-Jump on).Bothersome wrote: If you are sitting in your Valhalla, you cannot tell another ship to jump to another sector that does not have a jump beacon in it. The other ship should not be affected by what ship I'm sitting in.
Also confirmed. Since I had removed the JB from Circle of Labour (and sent it away with my Hyp), so that sector only had it's gates for jumping purposes, I UFJD'd without problem. I then tried to return to normal space, the JD would charge up but when it got to the end of the count nothing happened and I stayed in the UFJD sector. Activated the Return to Normal Space command 3 times, with the same result.Bothersome wrote: Also, the Valhalla can jump to unfocused jump space but cannot jump back to regular space if a jump beacon is not in the sector you left from. Even if it has gates. Jumping to and from unfocused space should not be dependant upon a beacon or gates. This also can strand you out in unfocused space in any ship if you jump from a sector that only has Accelerators.
As Alan said, the TOA UFJD issue has been confirmed previously, only work around at the moment is to make sure there is a gate/JB in the sector you're jumping from.
Hope this has been of some help. I could do some more testing (just need to leave that war sector for somewhere a bit safer for OOS ships), as I think there are more scenarios I could have a look at, eg.: remotely commanding my Hyp to drop a JB in the sector I originally UFJD'd from - assuming that is even possible - and seeing if I can return then.
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