1. Is it possible?
2. What do I have to mod in the T... files to make it player based.
3. Is it possilbe to turn it in to a Ware trading station? If so, how? (I have added a shipyard, and added a secondary resource and same product to it. I then instructed an owned ship to buy that ware but the ship didn't move. why?)
4. Is there a way to have it bought from a current ship yard?
5. How do I add an upgrade (eg: engine tuning or docking computer) to the shipyard so when an owned ship trades with the shipyard, the shipyard replaces the bought upgrade. (I added engine tuning to the shipyard I added and when I traded it with a ship, it just traded like a normal ware. I put 1000 engine tunings onto a dolphin & it had a max speed of over 1000 ms. Then I just traded the engine tuning back to the shipyard and dolphin speed normal.

6. (Future Idea) Is there a way to have the shipyard so it buys Teladianium; energy; food; chips; software amonts other things and uses these primary resources to build a ship?
I am trying to script a warehouse similar to Olis J's Goner Headquarters but with the ability to dock TL's & M1's so that a TL can trade with another Warehouse 70 jumps away.
I am also wanting the shipyard to have repair bays so that you can automatically repair your ship when it docks before heading out to trade again.
Thank you all again.
SimDuck