Hello,
Recently something weird is happening to me.
I have attacked a Tyr + its escorts in Asteroid belt, captured the Tyr and 2 Aegirs. But when i jump the Tyr+Aegir out of system to repair/refit them, the 2 aegirs are removed from game after 30s-1minute or so.
They simply vanish, arent in sector where they jump anymore, removed from asset list...
Reloading a save and jumping to the target sector with them, they are fine as long as i stay in same sector. But as soon as i leave they are gone.
This does not happen for the Tyr thou. 1 of the 2 aegirs came with internal sentries lasers device, might this be the problem?
I have a savegame if need. Game isnt modded.
I had to sell them basically because i can not do anything with them.
Do they vanish because they were escort ships?
I've captured dozen of ships in the current game (M1/M2/M7) this is the first time its happening to me (captured many destroyers from warzone sectors).
[X3AP] ship removed from game after boarding capture while not in same sector
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The retention of newly spawned sector takeover ships captured in X3AP war sectors has always been beset with issues like that because of the war sector and RRF scripts in use. The 'native' ships or those just in transit through the sector do not behave like that.
If it is not that issue, and if I still recall correctly, the behaviour is different in Assassination missions and Plot Missions compared to chance encounters. I think the order you capture ships in matters, for example if you capture escorts and then the target ship then all or some previously-captured escorts disappear when the mission times out. If you capture the target ship first and then capture some of whatever escorts remain after most jump away then you can keep the escorts but the target ship may disappear when the mission times out.
This is really more a gameplay question and so unless you come back with other issues just related to your system and set-up I think this can go to the x-Unverse gameplay forum.
If it is not that issue, and if I still recall correctly, the behaviour is different in Assassination missions and Plot Missions compared to chance encounters. I think the order you capture ships in matters, for example if you capture escorts and then the target ship then all or some previously-captured escorts disappear when the mission times out. If you capture the target ship first and then capture some of whatever escorts remain after most jump away then you can keep the escorts but the target ship may disappear when the mission times out.
This is really more a gameplay question and so unless you come back with other issues just related to your system and set-up I think this can go to the x-Unverse gameplay forum.
A dog has a master; a cat has domestic staff.
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Ok thanks for your answer, and yes fell free to move thread.
Those ships were actually created for warzone event but not for a mission (the radio event like Go there X, support assault X here and so on) in Asteroid belt.
For the record, i captured the Tyr first, took small escort out and then captured the remaining Aegirs. I have captured a few boreas/titan that way in asteroid belt without issue before (they are still there).
Those ships were actually created for warzone event but not for a mission (the radio event like Go there X, support assault X here and so on) in Asteroid belt.
For the record, i captured the Tyr first, took small escort out and then captured the remaining Aegirs. I have captured a few boreas/titan that way in asteroid belt without issue before (they are still there).