HQ reverse engineering
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HQ reverse engineering
So I've placed my HQ and am now bringing in my favorite ships to reverse engineer. It seems that the Blastclaw Prototype is reverse engineerable, so i was wondering if I could do the same with my Aemon Prototype? That way I could build squads of them.
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In TC there were very few that could not be RE'd.
Some would lose certain enhancements and you end up with the base model.
So if you have used a Pandora on any AP ships,then don't RE it.
Otherwise, just try each one you fancy.
Manufacture took as long as RE'ing in TC,provided you had the resources needed.
Some would lose certain enhancements and you end up with the base model.
So if you have used a Pandora on any AP ships,then don't RE it.
Otherwise, just try each one you fancy.
Manufacture took as long as RE'ing in TC,provided you had the resources needed.
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Okay I can confirm that I was able to reverse engineer my Blastclaw Prototypes. I've brought in my Barracuda and Nova prototypes. So I'm going to give my Aemon Prototype a go. Having a squadron of those would be badass. After my game takes nearly 22 hours to reverse engineer my Hyperion Vanguard >.> Except then I accidentally die without saving so I gotta go back to when I left it afk >.>
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Best case scenario is finding a Kha'ak corvette with 20 BKE's. But that would only give you enough to outfit two extra Kha'ak M3s. If you're really lucky you'll also find two (or was it only one?) derelict fighter with three more Kyon Emitters each.deni3d wrote:i found a khaak fighter in a sector, forgot which one though, and it had 3 lasers.
Not enough to reverse engineer a fleet, but a wing of a KM6 and three or four KM3s would be pretty bad-ass.
Admitting you have a problem is the first step in figuring out how to make it worse.
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If you do not play Terran starts(in AP) you can get the Personal HeadQuarters.deni3d wrote:how do you reverse engineer? and does it sacrifice the ship? and once you RE it, can you just make multiples forever?
Else ,in TC/Reunion ,most starts have it enabled.
With the PHQ you can reverse engineer many ships.
Yes you sacrifice the ship so save equipment,lasers etc.
(there is a new menu item in AP PHQ,so not sure if this still applies)
It takes as long to build as it does to RE,providing you have the resources in stock.
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I couldn't R/E my corvette either. I didn't bother to collect any other Kha'ak ships just yet, but for corvette that X Shuttle flag is definitely set. Not that it is that special, I remember taking two of them at once in a Nova Prototype... That was before M6 buff, so now it may be a monster ship. If only there was a way to get more BKyons. Oh, well, memory editor, here it comesNagittchi wrote:In X3AP you can't RE Khaak stuff. ;_____;

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The Hyperion didn't have an option to reverse engineer for me. The Aamon Prototype has already been RE'd though, and I will plan to produce 20 of them, and 20 LX's to go in my second RRF Zeus.
I haven't been able to find any threads of the materials required for each ship, so I can plan out how many materials I will need to produce these ships. Any one know of a thread/site that has this information?
I haven't been able to find any threads of the materials required for each ship, so I can plan out how many materials I will need to produce these ships. Any one know of a thread/site that has this information?
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Which Hyperion is that? A captured one or the reward for certain start? If you can RE some ships, but not others, that means those other ships have a flag set preventing them from getting REd. I found this flag on the Kha'ak corvette, which was a bummer. I would think it makes sense to mark your reward hyp as non-REable, but for the ones that can be capture it would be a game breaker.martimus wrote:The Hyperion didn't have an option to reverse engineer for me. The Aamon Prototype has already been RE'd though, and I will plan to produce 20 of them, and 20 LX's to go in my second RRF Zeus
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