HQ reverse engineering

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sadron
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HQ reverse engineering

Post by sadron »

So I've placed my HQ and am now bringing in my favorite ships to reverse engineer. It seems that the Blastclaw Prototype is reverse engineerable, so i was wondering if I could do the same with my Aemon Prototype? That way I could build squads of them.
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TTD
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Post by TTD »

In TC there were very few that could not be RE'd.

Some would lose certain enhancements and you end up with the base model.

So if you have used a Pandora on any AP ships,then don't RE it.

Otherwise, just try each one you fancy.

Manufacture took as long as RE'ing in TC,provided you had the resources needed.
Smart_Bomb
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Post by Smart_Bomb »

One of my major goals is to cap a Kaa'ak fighter m3 and RE it to create a swarm :twisted:
- Please check out & vote on my X4:F expansion idea thread

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Nagittchi
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Post by Nagittchi »

In X3AP you can't RE Khaak stuff. ;_____;
pulzarokkit
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Post by pulzarokkit »

Well you couln't arm them anyway so it's really not an issue.
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ConCorDian
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Post by ConCorDian »

yeh once i get set up i want a fleet of Aamon's, (although i still need to get my empc forge to load them that way :oops: )

plus i want a fleet of Hypes with 2 Aamon docked as a fast attack group
Io
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Post by Io »

Well, building a fleet of Hypes is gonna last forever...
Allmost a day for one Hype.
Is there a way to produce more than one ship at a time?
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TTD
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Post by TTD »

Io wrote:Well, building a fleet of Hypes is gonna last forever...
Allmost a day for one Hype.
Is there a way to produce more than one ship at a time?
only by scripting in more PHQs .

Of course,if you are going to mod/script,you could always script in a few Hypes and deduct the credits. :D
sadron
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Post by sadron »

Okay I can confirm that I was able to reverse engineer my Blastclaw Prototypes. I've brought in my Barracuda and Nova prototypes. So I'm going to give my Aemon Prototype a go. Having a squadron of those would be badass. After my game takes nearly 22 hours to reverse engineer my Hyperion Vanguard >.> Except then I accidentally die without saving so I gotta go back to when I left it afk >.>
Disako
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Post by Disako »

Nagittchi wrote:In X3AP you can't RE Khaak stuff. ;_____;
I could RE my scout, I don't know about the bigger stuff.
deni3d
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Post by deni3d »

i found a khaak fighter in a sector, forgot which one though, and it had 3 lasers.
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Post by A5PECT »

deni3d wrote:i found a khaak fighter in a sector, forgot which one though, and it had 3 lasers.
Best case scenario is finding a Kha'ak corvette with 20 BKE's. But that would only give you enough to outfit two extra Kha'ak M3s. If you're really lucky you'll also find two (or was it only one?) derelict fighter with three more Kyon Emitters each.

Not enough to reverse engineer a fleet, but a wing of a KM6 and three or four KM3s would be pretty bad-ass.
Admitting you have a problem is the first step in figuring out how to make it worse.
deni3d
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Post by deni3d »

how do you reverse engineer? and does it sacrifice the ship? and once you RE it, can you just make multiples forever?
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TTD
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Post by TTD »

deni3d wrote:how do you reverse engineer? and does it sacrifice the ship? and once you RE it, can you just make multiples forever?
If you do not play Terran starts(in AP) you can get the Personal HeadQuarters.
Else ,in TC/Reunion ,most starts have it enabled.
With the PHQ you can reverse engineer many ships.

Yes you sacrifice the ship so save equipment,lasers etc.
(there is a new menu item in AP PHQ,so not sure if this still applies)

It takes as long to build as it does to RE,providing you have the resources in stock.
kurush
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Post by kurush »

Nagittchi wrote:In X3AP you can't RE Khaak stuff. ;_____;
I couldn't R/E my corvette either. I didn't bother to collect any other Kha'ak ships just yet, but for corvette that X Shuttle flag is definitely set. Not that it is that special, I remember taking two of them at once in a Nova Prototype... That was before M6 buff, so now it may be a monster ship. If only there was a way to get more BKyons. Oh, well, memory editor, here it comes :)
martimus
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Post by martimus »

The Hyperion didn't have an option to reverse engineer for me. The Aamon Prototype has already been RE'd though, and I will plan to produce 20 of them, and 20 LX's to go in my second RRF Zeus.

I haven't been able to find any threads of the materials required for each ship, so I can plan out how many materials I will need to produce these ships. Any one know of a thread/site that has this information?
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TTD
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Post by TTD »

Existing PHQs ,scripted in with Cycrow's cheat package, continue to decline REing , now that I have the official PHQ.

I will try cloning the official one,and see what happens.
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Post by kurush »

martimus wrote:The Hyperion didn't have an option to reverse engineer for me. The Aamon Prototype has already been RE'd though, and I will plan to produce 20 of them, and 20 LX's to go in my second RRF Zeus
Which Hyperion is that? A captured one or the reward for certain start? If you can RE some ships, but not others, that means those other ships have a flag set preventing them from getting REd. I found this flag on the Kha'ak corvette, which was a bummer. I would think it makes sense to mark your reward hyp as non-REable, but for the ones that can be capture it would be a game breaker.
martimus
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Post by martimus »

The hyperion I boarded is not reverse engineerable.

I think that makes sense, but it would be nice to have more without having to lose status with the Paranid.
kurush
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Post by kurush »

martimus wrote: I think that makes sense, but it would be nice to have more without having to lose status with the Paranid.
Makes sense? That sense eludes me, it was REable in all previous games and creating a fleet of those was an interesting experience... Any other ships that refuse to be REd?

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