I was testing something else today but over the course of the test, I noted some undocking issues.
Some M6 models are simply larger than others and when undocking under manual player control, their wings / spikes / whatever hit part of the station / carrier... and the ship turns into ship bits.
The list: (just FYI)
Corvette
Heavy Hydra
Heavy Nemesis
Heavy Osprey
Hydra
Hyperion
Nemesis
P
PX
Springblossom
Vali
All of these ships will crash if manually undocked (flown by the player) from a Kyoto.
Some of them will crash if manually undocked from a station - or some stations at least.
There are no problems if such a ship undocks under AI control, with the player not on board.
[AP INFO] Undocking oversized M6
Moderators: timon37, Moderators for English X Forum
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[AP INFO] Undocking oversized M6
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True enough but if you want to play with a Kyoto as a homebase, it might be wise to pick M6 that are not on this list. =)
This isn't meant as a bug report - just useful information.
I don't like vague statements like "some M6" being problematic on the Kyoto. (or stations)
This isn't meant as a bug report - just useful information.
I don't like vague statements like "some M6" being problematic on the Kyoto. (or stations)
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Dunno. You tell me...
I only tested M6.
Not TM or a gazillion of TS variants. =)
I only tested M6.
Not TM or a gazillion of TS variants. =)
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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