[Not a Bug] Monitor + Classic Flight

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xTemon
Posts: 996
Joined: Tue, 9. Jan 07, 20:01
x3tc

[Not a Bug] Monitor + Classic Flight

Post by xTemon »

Reproduce: Open Monitor on target, enlarge Monitor, and switch back to classic flight mode.

Effect: Lose all flight control. Ship no longer responds to Mouse or keyboard.

Work Around: Space back to UI from Classic Flight, (Custom Control for me), and close Monitor. Space back to Classic Flight and Control resumes.

Up against a Xenon N, had this happen and by the time I closed the monitor, rounded on it and destroyed its ship, I was in 40% Structure. Very annoying.

If I hadn't had this happen twice while following the Pirate back to Unknown Sector, (Early Plot), I wouldn't have known how to fix it at the time.

I'm trying to put aside my X3R controls acclimatization, but stuff like this doesn't help. New system is awkward. Mouse follow lets you shoot stuff with left click. Classic UI fires on Right click btw.

I'll get used to it, but it is very unfriendly, and combined with bugs like these, (Latest Patch), it makes it very hard to actually appreciate the game.

Also, why is the storyline completely drenched in pointless go-here-go-there missions with no movie sequences or substance. I think this is why I never got into X3TC when I first bought it on release in 08. If it actually had some substance, I might have been better able to get past the little things. It matters.
Last edited by xTemon on Tue, 31. Jan 12, 03:07, edited 1 time in total.
Alan Phipps
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x4

Post by Alan Phipps »

Working as an intended remote command mode I think. If the ship in the target monitor had been yours and you clicked inside the monitor then you would have been in control of the target ship and remote flying that rather than your own. Obviously you don't want your own ship to be doing what you are telling the remote ship to do as well. If the target is an NPC then it is not surprising that you cannot control it, nor even command your own while you are trying.
A dog has a master; a cat has domestic staff.
xTemon
Posts: 996
Joined: Tue, 9. Jan 07, 20:01
x3tc

Post by xTemon »

I wasn't attempting to control it, so much as keeping an eye on it. It helps when you have the monitor open, to see what position your target is in.

Basically, I can perform a flyby maneuver and strafe the target ship, then turn to avoid the target having turret tracking or forward guns on me while I sweep around to come in from the side or diagonal to the front.

Without the monitor, a lot of this is just judgement based on the targets speed and maneuverability. Sometimes no more than guesswork. This wasn't a problem in X3R, but I don't think that sort of functionality was in the monitor then either.

edit: Also, it is inconsistent. Maybe just with the monitor enlarged? Not sure yet.
Alan Phipps
Moderator (English)
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x4

Post by Alan Phipps »

Try testing the 'accuracy' of the monitor enlarge button click and whether exactly where you click affects whether you lose ship control or not - and that might be affected by screen resolution too.

I personally have no own ship control with the monitor enlarged in Classic mode. I don't have to close the monitor to regain control though, I just have to shrink it back to normal (which switching mode does anyway).
A dog has a master; a cat has domestic staff.
xTemon
Posts: 996
Joined: Tue, 9. Jan 07, 20:01
x3tc

Post by xTemon »

Looks like it is just the right monitor. If I open the left monitor on a ship then enlarge and press space to resume classic flight mode, the monitor collapses to regular size and Classic flight mode resumes.

If I open and enlarge the right monitor, then press space to resume Classic Flight mode, my mouse pointer disappears and I just hang in space till I press spacebar again. The monitor stays enlarged.

If I leave the monitor on the right in regular mode, and press space, classic flight mode resumes, and the monitor stays put.

That's where I got the inconsistency from. I was using both, and not differentiating between the two.

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