Khaak Incursion Script.

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Khaak Incursion Script.

Post by LV »

For all your cap ship and m6 owners

This is my first script :oops: and is part of a bigger project. (Mercenary's) nearly done :)


Just run the script.


This script will spawn a *few* khaak cap ships ;) which will then make their way to the sector you ran the script in.

After about an hour they WILL come for you :)

The ships will eventually go back home just incase they are laying down too much carnage :)


Enjoy

Download Here
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
User avatar
Burianek
Posts: 2981
Joined: Mon, 29. Dec 03, 03:29
x3tc

Post by Burianek »

Cool! Do they lay waste to all the sectors they pass thru, or do they ignore it if the AI fires on them as they make their way past on their way to your sector?
"Nature's first green is gold" . . . stay golden.
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

I had them attacking all enemies to start with but they would never get out of the sector.

So they just clear a path on their way to your sector now.

The best thing here is when the m1 lauched a khaak m3 it landed again when finished :D

Just fiddling with a reward for killing it now.
RustiSwordz
Posts: 2633
Joined: Wed, 6. Nov 02, 20:31
x2

Post by RustiSwordz »

Will the other rases still try to attack it as it passed thru?

Sounds like a cool blast, where do the haak spawn from?
RustiSwordz Art Blog:

http://rustiswordz.blogspot.com/
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

yes all npc fighters will go for them if in range , i'd watch the ships before you take them on

the khaak spawn from here :)

$rand = find a random sector: startsector=Argon Prime, jumps=50, owner=null
User avatar
giskard
Posts: 5230
Joined: Wed, 6. Nov 02, 20:31
xr

Post by giskard »

LV is the Great Evil One:)

Giskard
This signature has been stolen by the well known Teladi Signature Thief X Siggy.
Admiral Thrawn
Posts: 218
Joined: Thu, 5. Feb 04, 09:32
x2

Post by Admiral Thrawn »

Absolutely awesome !
Now thats the stuff the X2 Universe needs!
There is just one strange thing about it..
When i tried the Script the first time,it worked great and i got whooped in my Nove in seconds.
I reloadet and tried it 3 Times more.
Every time i was waiting at least one hour in game,then each time i suddenly got the message "Was nice working for you,let us know if you need anymore help"
from some Random Argon Pilot.
I was in Argon Prime at each try and the Khaak Ships never showed up anytime but the first time were it worked.
It might be because i got the German Version tho and have nothing to do with the Script.
Anyway,hope you will make the script even more exciting!
This is really the stuff the X2 Universe needs.
janonol
Posts: 194
Joined: Fri, 26. Sep 03, 06:32
x3

Post by janonol »

yeah. i tries this last night. i also got the goner fellow saying nice business. but it's been over an hour and no khaak. pity i had moved my entire fleet into the sector preparing for a war.

is the goner speech a way of saying the khaak have been wiped out what?

oh, this is a great addition to x2. there should be more and these should be integrated into the game as random occurences based on gained rank or deeds.
User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV »

Ive been messing with the sound calls

there are no khaak ones and i just threw that in so you knew the shio had done its stuff and left.

The sounds are for the hireable mercenary's i'm working on.

dont worry bout it ;)

Return to “X²: The Threat - Scripts and Modding”