Beam weapons in X2.
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Beam weapons in X2.
I was thinking about the beam weapons that X2 will incorporate and how they compare to the beam weapons used in B5 and FS2. So below are a few questions:
Will these weapons sweep across firing arcs to track a target, and if they do, will they pulse on and off as they track, or will they fire for longer periods of time?
What type of beam weapons will there be? We've seen a few anti-fighter beam weapons in the trailer, but will there be bigger beam weapons mounted aboard larger vessels for large-scale space battles involving capital ships?
What types of ships will be able to mount beam weapons? Obviously the smaller ships won't mount these weapons, but will the new corvette-sized ships be able to use them?
And finally, will all races be able to use beam weapons?
Will these weapons sweep across firing arcs to track a target, and if they do, will they pulse on and off as they track, or will they fire for longer periods of time?
What type of beam weapons will there be? We've seen a few anti-fighter beam weapons in the trailer, but will there be bigger beam weapons mounted aboard larger vessels for large-scale space battles involving capital ships?
What types of ships will be able to mount beam weapons? Obviously the smaller ships won't mount these weapons, but will the new corvette-sized ships be able to use them?
And finally, will all races be able to use beam weapons?
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oopsdedagen wrote:Mmmm...not sure about beam weapons.
In other games I have always found them to be pretty useless, except against very large, slow and Boronly stupid targets.
Sure ES will do a better job
Just give a bigger, faster, meaner hornet and I'll be a happy, dead pilot again
The beam weapon in Xtension seemed to be fairly reliable against fast moving targets.
I suspect the beam weapons in X2 will operate similarly to the lasertower in XT, although in reality we'll just have to wait see really
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Forgot that. Lasertowers are surprisingly effective. A few of those mounted on Perseus would do the trick.moggy2 wrote:oopsdedagen wrote:Mmmm...not sure about beam weapons.
In other games I have always found them to be pretty useless, except against very large, slow and Boronly stupid targets.
Sure ES will do a better job
Just give a bigger, faster, meaner hornet and I'll be a happy, dead pilot again
The beam weapon in Xtension seemed to be fairly reliable against fast moving targets.
I suspect the beam weapons in X2 will operate similarly to the lasertower in XT, although in reality we'll just have to wait see really
As you say, it's a wait and see. Still, the more options the better.
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I war 2 did a fairly good job with it, a couple of Cutting Beams on a dread nought iss a powerful ally come the Cap ship hunting season.
Ssssssssssshhhhhh, be vewy vewy quiet, I'm hunting Boron.
Ssssssssssshhhhhh, be vewy vewy quiet, I'm hunting Boron.
Knock knock. Who's there? Zerg Rushhhhhhhhhhhh!
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Try it with Assault LDA's with synchroniser and booster upgrades.
(And meson Particle filters just in case)
(And meson Particle filters just in case)
Knock knock. Who's there? Zerg Rushhhhhhhhhhhh!
"Smoke me a kipper, I'll be back for breakfast" - Ace Rimmer
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If they are anything like borg cutting beams I'm going to wet myselfoopsdedagen wrote:Mmmm...not sure about beam weapons.
In other games I have always found them to be pretty useless, except against very large, slow and Boronly stupid targets.
Sure ES will do a better job
Just give a bigger, faster, meaner hornet and I'll be a happy, dead pilot again
Slow but deadly would be my hope.
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pjknibbs wrote:You DID know that you can switch lasertowers to use beam cannon instead of normal GHEPT rounds in X-Tension, didn't you?Thalass wrote:D'ya mean like phasers? or like blasters? (I'd call the blaster, and BTF and XT style, weapon a plasma thingy, not beam.)
Yes.
Legitimate Businessman. Honest.