Bernd wrote: Capital ships as well as space stations are now a lot more detailed. These details, however, are not limited to improved and animated visuals. They are there for gameplay reasons. A single capital ship can have hundreds of objects on its surface. Things like turrets and shield generators which can of course be scanned, manipulated or simply destroyed individually, but also bigger objects like jumpdrive generators, engines and much more.
I’m really looking forward to the new surface elements; the scale of its implementation sounds staggering with hundreds if not thousands of elements.Bernd wrote: On top of that modules can also be expanded.
The surface elements that we described in the ships and stations section, all play an important role for your own stations as well.
Invest in turrets, equip the surface of your station with shield generators and add more capabilities to your station by building more things on the surface of your station.
We have the obvious surface elements already mentioned such as shields, turrets and Jumdrives but I’m interested in the ability to create new surface elements. I think this will probably be the main area for new custom content and hopefully it will be easier to add content without causing conflicts.
Going from the history of great player contact added in previous games I think the possibilities will be endless! Such additions (if not already in the game) like Drone jammers/scramblers, targeting jammers/scramblers, cloaking, new weapons & on & on.
But as with all such posts, this is speculative

LA