But instead of bitching about it... I want to see what ppl thinks they could add to the whole X experience if done right.
Before offering my opinions/ideas on what they could add to ship interiors, I need to explain something about myself that basically "taints" all my reassonings... Over the years I've become almost immune to "eye candy", if a graphical element doesn't provide a gameplay element associated to it... I automatically perceive it as a waste of resources that could have been invested somewhere else.
- Command Stations
Flying and shooting is what traditionally occupied your "real time" on the X series but... What if the Albion comes with dedicated stations the player actually has to sit into? Natural candidates are the Drone Control and Turret Control but what about: Trading Interface, Empire Control, Communications Control and Boarding Mission Control?
- NPC Interaction
What on all this would justify the needs of a 3D environment? Minigames, Boarding Actions, Personal Combat.
- Interior Customization.
We will be able to alter the interior layout with an impact on the game? Mainly Cargo/Hangar space and/or Difficulty of Boarding Actions?
- RPG elements
Making your crew "visible" will make them also "real" in the skillset department? Or they will just be 3d controls you click on to get your familiar action menus that will only evolve if modded?.
I'm thinking on all of this because to add 3d Interiors will eat a lot of Dev resources (Remember one of the reassons to remove Cockpits on X3TC was precissely the inverse on why they want to add now interiors

...I would hate to loose "gameplay features" for "eye candy" ones that aren't fun to use or lack the right support to be extended by the modding community.
P.S. I'm very conservative in my assumptions on how much they will go on XRB "interiors". I'm expecting the Albion, 1 generical "Capital Ship" interior and 1 generical "Station" interior for a total of 3 scenes.