In X3 I felt like I was flying around with a monitor for window looking at planets as I smash in to the invisible asteroids that I could see the planet though. That is why I skipped X3 TC and waited until the super pack to snap it up as a bargin. Even then I believe I only have about 8 hours in the game because it was the same old unimpressive experience as X3 was.
I am too sceptical to embrace everything from the news letter 45 on face value. I still remember telling Bernd about those points above and being told to give them a chance, I would get used to them.
Well Bernd, I never did get used to them.
I dropped out of the X3TC beta because of them after being one of your best X3 testers, I have shown no interest in the X rebirth beta because of it and I avoided buying X3TC for years because of it, even now, I only have about 8 hours in X3TC because it.
And I am what many would consider to be a hardcore X fan that still remembers the fun split conversions on your old X forum.
When X3 stopped being the X I loved, my interest faded. I have always know this was why my interest faded despite X remaining a great game. So I know exactly what X has to have to get me back.
So I was very happy to see Cockpits back, I hope nebulas will look realistic again and I certainly hope the space sim feel will be the single most important part of X Rebirths design this time around. This is the X mojo that X3 lost, everything after that is a bonus.
I also like the freelancer style highways idea, I always liked that about Freelancer and always felt it added to the immersion as I dropped out of space in a civilized sector or got knocked out of space in bandit country. I even posted the idea in the past so I am all for it.
I am looking forward to seeing what Egosoft does with that.
I also like the idea of stations and completely agree about the statements of complexity in the news letter, I said many years ago that Egosoft would not be able to keep making games more and more complicated without sacrificing something and in X3 we saw what got sacrificed.
X lost too much because of that mistake.
A return to a simpler yet involving and less boring game model is welcome. A single ship gives Egosoft a chance to do things that it has not been able to do since XT and X2. This is a good sign for me and I am perfectly happy to give it and go and see how it works.
I know the value of this idea and what it means to hard core fans like my self wanting the old X feeling back.
It also allows Egosoft to introduce some limited RPG features to the ships crew, which is also a new and exciting direction.
I see the modding system is basically the same though, I can understand Ego sticking to what they know best but XML is the middle man and always will be. An unnecessary step when all you want is a programming language and a cheap programming editor to write in.
Instead we need filters and custom interfaces to use it which takes the fun out of it for me and always will.
When I can use my favourite Programming text editor to write missions for X, and drop the script in to a folder and have the game use it directly. Let me know, I'll be interested. Until then, I'll probably be modding Skyrim which does let me do that. Even if i have to copy and paste from my editor first

I very much want the old X back and I hope X Rebirth will do that, so Egosoft as my best wishes and hopes for the future, but not my cash at this point.
I need some convincing first Bernd but its looking good so far.