M3 Interrogator Heavy Fighter

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WQP
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M3 Interrogator Heavy Fighter

Post by WQP »

Well I just saw this new forum, so figured I'd start a thread for my Interrogator WIP. Couple of issues - this is really not a realtime model, so if I ever add it for X2 it'll have to be redone from mesh to texturing- plus I don't have 3ds max ;)

[ external image ]
[ external image ]

Have to do a new render of the latest i'm like 90% done the initial texturing, then I have to fix up the basic texture in spots (not happy with some of the blue paint), then add some new details. And I have to rig some land gear, vectoring jets...but darnit I will finish!!!
uglyduck
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Post by uglyduck »

You do not need the 3D Max - get the free cutdown version. It is perfectly adequate for things like this.

Link:-

http://www.discreet.com/products/gmax/
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WQP
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Post by WQP »

The plugin will be for 3dsMAX 5, so that's what you need to import ships into X2.
Troj
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Post by Troj »

Save it as a DirectX X mesh and convert it to 3D Max ?
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WQP
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Post by WQP »

I can get it into a MAX readable format in several ways I'm sure. .3ds, .obj etc... the problem is that you'll actually need to run 3ds MAX 5, with egosoft's plugin installed to export the max project into an X2 comaptible format. So you need MAX to make the actual X2 file, MAX executes the plugin. All your extra parameters specific to X2 I assume will also be entered in MAX (not sur e what is included - animation settings axis points, weapon mounting points?)
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WQP
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Post by WQP »

Here's the latest render. Now I'm deciding if I'm going to start on a real time friendly version, or continue to detail this version.

[ external image ]
gerrythegremlin
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Re: M3 Interrogator Heavy Fighter

Post by gerrythegremlin »

WQP wrote: [ external image ]

Have to do a new render of the latest i'm like 90% done the initial texturing, then I have to fix up the basic texture in spots (not happy with some of the blue paint), then add some new details. And I have to rig some land gear, vectoring jets...but darnit I will finish!!!
if it's int8e.jpg that you want to change, then i personally like the worn blue paint, makes it more real - like a commercial protection services craft that's been around the galaxy a few times, and ended up in the hands of a hard-up rock-hopper who is just scraping by.

maybe these ships were originally a failed teladi military desin, an adaption that had such a limited cargo space that they rejected it out of hand, but which nevertheless had potential as a cut-price bargain basement, a hardy stayer, with strong thrust and manoeverability
dis is der 'orrible old baldy geezer wiv da bump on is ed
We were suspended in the void. Chapters 1-5
http://www.egosoft.com/x2/forum/viewtopic.php?t=31946
my reputation may be in the hands of others, yet my honour is my own. gerry the gremlin
Goumindong
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Post by Goumindong »

WQP wrote:Here's the latest render. Now I'm deciding if I'm going to start on a real time friendly version, or continue to detail this version.

[ external image ]
Quite good looking, love to have it in game...

Finnaly a ship that expalins where the missles come from...
mickey234
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Post by mickey234 »

really great looking ship.. impressive as always WQP :wink:
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Earthpilot
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Post by Earthpilot »

my suggestion:

go for game
gerrythegremlin
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Post by gerrythegremlin »

WQP wrote:The plugin will be for 3dsMAX 5, so that's what you need to import ships into X2.
looked into the site, found the educational freebees are gmax6, how would that interface with max5, and the egosoft structures?
dis is der 'orrible old baldy geezer wiv da bump on is ed
We were suspended in the void. Chapters 1-5
http://www.egosoft.com/x2/forum/viewtopic.php?t=31946
my reputation may be in the hands of others, yet my honour is my own. gerry the gremlin
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FuzzyLightning
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Re: M3 Interrogator Heavy Fighter

Post by FuzzyLightning »

WQP wrote:Well I just saw this new forum, so figured I'd start a thread for my Interrogator WIP. Couple of issues - this is really not a realtime model, so if I ever add it for X2 it'll have to be redone from mesh to texturing- plus I don't have 3ds max ;)

<snip>

Have to do a new render of the latest i'm like 90% done the initial texturing, then I have to fix up the basic texture in spots (not happy with some of the blue paint), then add some new details. And I have to rig some land gear, vectoring jets...but darnit I will finish!!!
Beautiful ship, i love it. wish i could do that :P





-FuZzEh!
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WQP
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Post by WQP »

gerrythegremlin wrote:
WQP wrote:The plugin will be for 3dsMAX 5, so that's what you need to import ships into X2.
looked into the site, found the educational freebees are gmax6, how would that interface with max5, and the egosoft structures?
gmax is not the same as 3ds max, it's a crippled free program...requires special plugins just for gmax, but at a major cost to the developer.
Avis
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Post by Avis »

As WQP has said, GMax will not be adequote for the egosoft exporter, or at leaste compatable, considering the exporter isn't compatable with any version of 3Ds Max other than v5.1 (V6 no good, V4 no good etc) it is highly unlikely that Gmax will do the biz.

Cool ship btw, and it definately has a very X feel about it
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Commander Jamieson
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Post by Commander Jamieson »

Avis wrote:As WQP has said, GMax will not be adequote for the egosoft exporter, or at leaste compatable, considering the exporter isn't compatable with any version of 3Ds Max other than v5.1 (V6 no good, V4 no good etc) it is highly unlikely that Gmax will do the biz.

Cool ship btw, and it definately has a very X feel about it
FYI
Any version 5 of 3DSMax should work with EGO's dle exporter, mine is V5.0 and this works ok.

Yeah, very cool ship :wink:

Cheers
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Pi-Oh-Pah
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Post by Pi-Oh-Pah »

Thumbs up from me - looks very nice
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GoateeCat
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Post by GoateeCat »

Ten times better than anything I've seen in X2 so far, though, I haven't played that far in X2 yet (friggin crashes *grumble*) so thats not the most authoritive of praise.

Excellent work. It gives me an excellent appreciation for scale as well with those missile bays. I also concur with the previous feedback about the worn blue paint.

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