All this turret nonsense - i presume they mean a gimbal or limited rotation factor, since the ship still has to turn if you want to track the target - is just an excuse to not have to be too good a pilot. They have made the mouse interface work by lowering the bar on aiming.
I remember that on certain craft in Starlancer the reticle would snap to the target if it were in the center area. Neat! In Freelancer, it seems you just select the target as you point, then click as fast as you can.
IF YOU INTENT TO PLAY FREELANCER, EXPECT TO REPLACE YOUR MOUSE. Better, buy a new one with a warranty then replace it when you are done.

X2, ES, etc. can learn from this too. I wish we could have seen an educated autopilot in this next one. (I have no access to the beta, so i'm relying on features discussed in interviews)
An autopilot that could dock (not just jump into the station), intercept (with a plotted course), speed run across sectors (for pre jumpdrive craft), and generally look nice and do cool things while i make the tea.
Makes a nice contrast, too, when you have to reach for the joystick when the going gets tough... (insert final scenes or Star Trek: Insurrection here)
Freelancer will be shorter than expected too. I expect you'll be able to complete the main story in a quarter of the time it will take for X2, and the generated missions are going to get old fast too.
In X2 one first needs the infrastructure to support ones adventures. You turn off the missions, you make a bit of cash... Missions can be cool when they are down to the minute, but they are better when you have a jumpdrive and a couple of hornets handy from your stock, no? Freelancer will PUSH the player through the game. You say no to a mission and it will start jumping around like a little dog trying to get you to take that mission.
Onto multiplayer, and I think they have really hit the nail on the head. They propose a terrific "run your own server" method, inviting LAN parties, community servers, and multiplayer missions to replace the expected MMORPG model we will see in the later months of Star Wars: Galaxies (with their flight add-on).
I should fess-up now and come out as an anti-pay-as-you-play user. I figure we got these PCs at home so we could play games without being in the arcade putting the coins in the slots. I will not sit at home and (via my credit card) put coins in the slot. Sell me the game, let me play with others or don't, but I'd rather play against an AI than have to pay as I go.
I dream of a significant strategy change for Egosoft, of course, but it should be buffered by the tremendous success of X2: The Threat.
ESM