Mods-
FCC so complexes aren't a pain
Binaryboy's jumppoint flatpacks
lazcorp claim sector
Marcon Main menu-I don't use this often, But it is a good way to keep from loosing those unlisted TS's
Davetech point-to-point patrol
Graxter move and rotate objects
EMP libraries
flak volume reducer-very nice, that.
DDTC v 1.0
I've tinkered with some of the ships, so some might be faster/ have more sheilds, ETC, and many ships mount kyons
Cycrow's cheat scripts are there to simulate the Ancient Jumpdrive and set it all up.
Starting ranks- same as base start
starting credits- 2500
starting Assets-
1x Argon Eclipse (Tulatha's Dream)
Bioscanner
Boost extension
Ecliptic projector
SETA
fight command software mk 1 & 2
special command software
Explorer command software
video enhancement goggles
Cargo bay-
Meatsteak cahoonas-100x
EBC ammo- 400x
Remote Guided Warheads- 20x
Poltergeist missile- 50x
Jumppint flatpack-8x
Weapons-
Front (Main battery)
2x HEPT
2x EBC
4x Beta Kyon emitter (Can you tell I've Modded this?

Turret 1 (Back)
2x GKyon
Turret 2 (front)
2x PBE
5x 200 MJ shield (1000 total)
Energy (weapons) 8000, 500 regen
hull- 12800 <yeah I know, But ships in this game are a leedle bit flimsy for my tastes....
base speed 50m/s, max 150, current 100.
cargo bay size- 500 min, 2000 max, XL units
Start location- Black Hole Sun