Mod Request for friendly fire and ship capture

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atx711
Posts: 56
Joined: Tue, 8. Dec 09, 12:20

Mod Request for friendly fire and ship capture

Post by atx711 »

Hello, here are few of my suggestions for easier gameplay:

Friendly Fire Off - If someone can make it, i really need it because even if i capture the ship with my argon colossus it gets destroyed by a second shot (yes i am using turrets)... which is very annoying

Easier Capture - Some of in-game ships are way too hard to capture, like when you get assignment to Kill X npc, but instead of killing i'd like to capture his ship. Short answer: Higher NPC Eject Chances when they're under attack.
jlehtone
Posts: 22569
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone »

The Bonuspack AEGIS has a "Capture" turret command, which IIRC simply shoots at slower rate in order to be able to stop with less bullets still in "air".

The mark of vanilla Assassination mission never bails.

I doubt there is way to directly affect the hardcoded eject chance, but a script can naturally change ownership of a ship at any time.


The obvious "cheat capturer" is naturally LV's X2 Cheat Pack

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