Can it be done with doubleshadows X2 editor?
I made some changes to vanilla which I would like to test. Basically I have made M1, M2, M6 and TL class ships slower and changed their docking bay sizes. I'm trying to achieve a much more realistic style X2. The Python before unloading 150 ships just seemed stupid to me. It now holds something like 45 if I remember rightly.
Basically the player will require several carriers if he to succesfully challenge a strong enemy. This also means that after some tweaks, carriers will be positioned in most sectors.
[X2] Repacking A Cat/Dat
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I'm not expert in using this. But it seems pretty obvious:
- Open X2ModManager
- Create a new empty mod or open an existing one
- Drag & Drop your files into the upper right panel
- a popup appears asking for some directory - enter the directory the changed file was in (for examples "types" for TShips)
- optionally mark the "Pack files" option if your file isn't already packed
- Ok
- now your mod should be ready to use.
- Open X2ModManager
- Create a new empty mod or open an existing one
- Drag & Drop your files into the upper right panel
- a popup appears asking for some directory - enter the directory the changed file was in (for examples "types" for TShips)
- optionally mark the "Pack files" option if your file isn't already packed
- Ok
- now your mod should be ready to use.
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- Posts: 3258
- Joined: Fri, 8. Dec 06, 13:45