Khaak Laser on M2/M1

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Shihan
Posts: 150
Joined: Tue, 6. Jan 04, 18:56
x2

Khaak Laser on M2/M1

Post by Shihan »

Anyone have the blue print to put on a Titan or Taladei Phoenix. I managed to get them on Nova and Osprey, didn't seem to work on Titan. If someone has blueprint please leave here.
Ironman
User avatar
maestro4202
Posts: 564
Joined: Thu, 25. Dec 03, 19:30
x3

Post by maestro4202 »

If you can get them on a Python let me know I would be most happy.
User avatar
Storm_Front
Posts: 1021
Joined: Mon, 15. Dec 03, 05:27
x2

Post by Storm_Front »

maestro4202 wrote:If you can get them on a Python let me know I would be most happy.
Prepare to get happy :D :D :D
First, you need the game unpacked for modding. I'll assume that's already done. Unpack the Tcockpits.pck in the types folder. You will note that there are only 2 non-zero numbers listed for each turret. The M1's and M2's are in the top half of the page. I don't know what the 4567 number is but the nimber to the right of it defines what lasers are allowed in the turrets. Replace these #'s with 4194303. This # will allow any laser, including Khaak, in that turret. If you don't want ANY laser in your turrets, but a specific laser configuration, OlisJ has a handy download at xscripting.com about weapon mounts. 4194303 should work for any turret or main laser. :D :D :D

Note: Remember to remove the Tcockpits.pck file from the types folder leaving the Tcockpits.txt file to replace it.

Return to “X²: The Threat - Scripts and Modding”