I'm working on a mod in which the player can conquer sectors. To acomplish that i wrote a setup script that checks for enemies in these secotrs and gives them to the player if no enemys are present. The script itself works fine but it seems to cause problems with the X2 artificial life scripts. as long as my script is running, the al-plugins dont and the al menu options are gone too

as soon as i remove my script and reload the game, the al plugins work fine.
but i really dont se the problem. even worse, a previous version of my script didn't cause any problems (unfortunately i rewrote the whole thing since then, so i can't go back there)
I uploaded the script here:
http://rapidshare.com/files/234022686/s ... nquest.xml
Can please somebody who has more understanding of scripts and how they work look at it and tell where the problem is? Thanks...