And now for something completely different (anim)

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esd
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And now for something completely different (anim)

Post by esd »

Been playing about with some different techniques lately, and none of them particularly lend themselves to spaceships, robots and that sorta thing...

...nope, this time it's a ghost! (It's only 6sec long)
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thiosk
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Post by thiosk »

HES ADORABLE!

CAN I KEEP HIM?!

my only complaint is that the upper arms seem a bit "stiff"

if you can loosen up the arm structure to make it seem like whatever is holding the rags up is significantly more ethereal, it will give an even better effect (imho) Very excellent ghost, however, i love the dangling at the tips of the rags
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Post by esd »

I was actually after a bit of definition in the arms - I did some earlier tests where there was little-to-no definition, and while it looked good as a ghost it didn't have the "arm-iness" I wanted... the appearance that it actually has a physical form - or at least it did.

I cut together some of my scraps/test-renders/wips of el-Spooky, including a genuine out-take of his head accidentally falling off - oops.

And no, you can't :P
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Post by reheat »

Way cool what you did there M8. How long did that 6 sec render take?
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Post by esd »

reheat wrote:Way cool what you did there M8. How long did that 6 sec render take?
Nearly two hours - the grass seriously hammered the render time.
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Post by JaUniver »

Cloth simulation? Love that. What did you use to simulate the cloth? Blender, 3ds Max, Maya, XSI?

Looks a little like Vue to, but I doubt Vue has cloth simulation abilities.
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Post by esd »

JaUniver wrote:Cloth simulation? Love that. What did you use to simulate the cloth? Blender, 3ds Max, Maya, XSI?

Looks a little like Vue to, but I doubt Vue has cloth simulation abilities.
Cinema 4D all the way. I really don't get on with Max, which is unfortunate as it's pretty much an industry standard :(
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Post by metalvenom »

looks pretty good. like the cloth simulation. though maybe a more fitting scene like a graveyard ? rather than nice green field :)
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Post by esd »

metalvenom wrote:looks pretty good. like the cloth simulation. though maybe a more fitting scene like a graveyard ? rather than nice green field :)
That was pretty much a placeholder background - something that I regretted once I hit render with all that grass.

I did try it at night, but the grass's rendertime was massive. For a final? Sure, a better scene, but the mountains, sky and grass was just so I didn't have a black background :)
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Post by JaUniver »

[/quote]
Cinema 4D all the way. I really don't get on with Max, which is unfortunate as it's pretty much an industry standard :([/quote]

Yeah I hear that I am going to school to learn Maya (along with Max it is a heavily placed industry standard) for film and game development. Mostly 3D animation in film which is what I aim for! I have not gotten a chance to use Cinema 4D though I don't think they have any EDU licenses.

I want to ask, how is C4D with real time cloth simulation and real time collision with soft bodies, and as well how does it handle per particle and object collisions?
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Post by esd »

Pretty well on all counts, actually. Thinking Particles are incredibly powerful - this clip was made using only particles, and a little behind-the-scenes scripting control of the particles.

Only just getting into cloth simulation, but it's got an entire dynamics engine for all that stuff... I've found I can even cache the cloth animation, stop it half-way through the timeline and then convert it's state into an editable object... and then recloth it.

Seems it's getting more widely used, too. It was used to create the Library in that Dr Who episode with the library planet.
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Post by JaUniver »

Oh yeah, I see a lot of programs that are getting up into the film and game industry.

I don't use Blender but I know for a fact all the claims against Blender are slowly dying. Blender especially is doing very well, it's community is growing among rookie and professional 3D artists. I am very interested in seeing where a lot of these programs go.

I wasn't even aware POTC (Pirates) used LightWave to work on the movie (as they did use Maya and Vue 7).

I hear Cinema is like Rhino, or it seems that a lot of Rhino users shift between Cinema and Rhino a lot, but that's just my observation.

Oh btw I sent you a friend request on You Tube if you don't mind.

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