x3_universe.xml

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

brekehan
Posts: 952
Joined: Sun, 15. Feb 04, 08:33
x4

x3_universe.xml

Post by brekehan »

Can someone explain thise file?

I am working with environments and I think some related things are referenced in here.

specifically here:

Code: Select all

- <o t="1" x="9" y="2" r="3" size="45000000" m="0" p="-1" qtrade="100" qfight="100" qbuild="100" qthink="100">
  <o t="2" s="4" neb="0" stars="1" /> 
  <o t="18" s="2" x="400000" y="15937500" z="29750000" gid="2" gx="8" gy="2" gtid="3" a="1024" b="8192" g="0" /> 
  <o t="18" s="1" x="-31062500" y="0" z="-25269560" gid="1" gx="9" gy="3" gtid="0" a="21504" b="0" g="0" /> 
  <o t="3" s="14" x="-1246203804" y="-221221431" z="-190221361" color="1314580" /> 
  <o t="4" s="142" x="93613155" y="-514477233" z="191432401" color="6571590" fn="0" /> 
  <o t="4" s="147" x="-373604258" y="267457938" z="-455148238" color="1381653" fn="0" /> 
  <o t="4" s="119" x="-372599781" y="-55971363" z="-133032590" color="0" fn="0" /> 
I've fit alot of pieces together, but I am still confused about all the textures x3 has that are just #.dds

I figure they have to be referenced somewhere.
Some of them seem to have environment related things.


{This is now a "double-post in wrong forum". Lock instead of Move. jlehtone}
To understand recursion you must first understand recursion.
Lord Dakier
Posts: 3258
Joined: Fri, 8. Dec 06, 13:45
x4

Post by Lord Dakier »

Uhm dude, wrong forum.

This is the X2 one :P

Return to “X²: The Threat - Scripts and Modding”