Hey
I think the weapon energy recharge time is way to slow. In my M5 it takes around 40 sec to fully recharge the energy.
I have been looking trough a lot of weapon information in both tlaser and tbullets and other places, but I can't find out what factor that is determining the weapon energy recharge time.
So my question is; what factor must I modify to change the weapon energy recharge time?
Tore
Weapon energy recharge time
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 3258
- Joined: Fri, 8. Dec 06, 13:45
-
- Posts: 170
- Joined: Thu, 3. Jun 04, 14:08
You might be right, but I'd be cautious. It's hard to get this kind of thing wrong because it's easily calculated with math, especially if it's just tied to the generator (larger generators = bigger weapons). However, if the recharge rate is tied to other things... like ship speed... cargo bay... shields... hull strength... etc. That would considerably complicate the process of balancing ship strengths/weaknesses and add validity to your complaints.
Like I kind of think the teladi m6 is a bit powerfull versus other m6 craft. However, there might be a disadvantage i'm overlooking. Maybe I'm undervaluing speed, but it just seems to me that the speed of the teladi m6 isn't slow enough to counter all of its advantages.
I wish x2 would have allowed us to customize ships within x2 rather than being force fed preconfigured ships. That way they could have balanced it for many ship types, and players could have more freedom to choose. For example, they could have allowed us to choose between more shields versus more weapons... or more hull strength versus less speed. That kind of thing. As it's, the max amount of shields can't be changed, and you can't change the number of weapons or the max power of the weapon. Etc.
Like I kind of think the teladi m6 is a bit powerfull versus other m6 craft. However, there might be a disadvantage i'm overlooking. Maybe I'm undervaluing speed, but it just seems to me that the speed of the teladi m6 isn't slow enough to counter all of its advantages.
I wish x2 would have allowed us to customize ships within x2 rather than being force fed preconfigured ships. That way they could have balanced it for many ship types, and players could have more freedom to choose. For example, they could have allowed us to choose between more shields versus more weapons... or more hull strength versus less speed. That kind of thing. As it's, the max amount of shields can't be changed, and you can't change the number of weapons or the max power of the weapon. Etc.
Hello there!! (Jumping up and down)
-
- Posts: 22559
- Joined: Sat, 23. Apr 05, 21:42
All I know that the X3R introduced a much more detailed weapon energy handling than X2. From that follows that what X2 has is very simple, possibly unrelated to the ship. There may be variables but who knows if the game actually makes use of them all? They might have had plans, but been cut down to get the game out.
-
- Posts: 960
- Joined: Wed, 20. Sep 06, 09:57
The value you're looking for is in TLaser, field "Charge rate".
Some useful information about this (and T files in general) can be found at this X Wiki
Some useful information about this (and T files in general) can be found at this X Wiki
-
- Posts: 170
- Joined: Wed, 10. Mar 04, 22:16
-
- Posts: 30
- Joined: Sat, 9. Oct 04, 08:59
-
- Posts: 3258
- Joined: Fri, 8. Dec 06, 13:45