Modding I'd like to see.

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

The Jopp
Posts: 67
Joined: Tue, 3. Feb 04, 16:19
x3tc

Modding I'd like to see.

Post by The Jopp »

There seems to be a LOT of talented people here so I'd like to post a little request to see if this is even possible.

What changes/Add-ons would I like to see to the transporter device.

NOTE: This should only be possible with L4 and larger vessels with big enough reactors to handle the massive energies of mass teleportation.

1. Tractor beam
The transporter device can target cargo bins, minerals (asteroid remnants) and teleport them to your cargo hold as long as you have them targeted and within 2,0 kilometers

2. Space station trading
Ships has the ability to buy goods directly from a station without docking, they can only use the "Trade with station" menu. Must be within 2,0 kilometers

3. Teleporting launch system for fighters
This ability allows for carriers to launch their ships faster by simply teleporting them from the hangar .

Capital ship class weapons (Capital ships should scare a figher pilot to the death not be something large you can shoot at)

1. Super heavy guns
Capital ships like the Argon 1 should have twice the firepower of their guns due to heavier mounts (perhaps this could be done by adding more guns in the actual turrets)

2. Multiple launch systems
Like the gun mounts the ships should be able to launch more than one missile at the time by having "pods" of missiles very much like those in MW4 so the heavier capital classes should be able to launch 10 missiles at the time, preferable at more than one target at the time.

Hijacking smaller ships from stations and a more effective police force

1. Stealing ships from stations should be possible but have a negative effect. There should be a small chance that the actual ship you target is emty since the pilot is at the station bar or something.

IF you steal the ship then relations with that faction/company/race should drop by 25-50% and a bounty would be on your head equal to 10% of the ships value. Police will shoot you on sight and their would be Bounty Hunters*

2. There should be bounty hunters out in the universe since there are law enforcement licenses for sale. Add a few NPC bounty hunters flying around hunting criminals and pirates.

Small information Mods

Cargo Space

Whenever I use the mineral scoop to collect asteroid debris I would like a small information screen showing how much cargo space I have left, something like "Cargo Used/Cargo Total" instead of having to go through the ship menu to check the hold.

Cockpit Mod

Is there ANY way to remove the cockpit so that you have a full HUD support instead, I like to full view of space even if it is unrealistic. Ok, so I wont be able to look left and right so what, I can on the other hand enjoy space.
"Boundless Human Stupidity" - CUBE

Return to “X²: The Threat - Scripts and Modding”